static public void AddScoreToPlayer1(int score) { ScoreManager pMan = ScoreManager.PrivGetInstance(); Debug.Assert(pMan != null); pMan.Player1_Score += score; pMan.CheckHighScore(); ScoreManager.UpdateAllScore(); }
public static void PlayerDead() { PlayerManager pMan = PlayerManager.PrivGetInstance(); Debug.Assert(pMan.poPlayer != null); SoundManager.Play(Sound.Name.PlayerExplode); GameScene.Player1Dead(); ScoreManager.UpdateAllScore(); PlayerManager.SetPlayerDead(); pMan.poPlayer.y = -50; pMan.poPlayer.SetShootingState(ShootState.PlayerDead); }