private SceneMan() { // Store the states this.pStateTract = new SceneStateTract(); this.pStateGame = new SceneStateGame(); this.pStateGameover = new SceneStateGameover(); // set active this.pScene = null; }
public override void Notify() { String pScoreHigh = Int32.Parse(FontMan.Find(Font.Name.ScoreHigh).GetMessage()).ToString(); SceneStateTract.SetScoreHigh(pScoreHigh); Scene pScene = SceneMan.GetScene(); pScene.Unload(); }