private void InitializeAllGameObjects(bool bScore) { InitializeShields(); InitializeMan(); if (bScore) { InitializeScore(); } InitializeInvaderRows(TheLevel); CurrentSaucer = new Saucer("saucer0.gif", "saucer1.gif", "saucer2.gif"); TheScore.GameOver = false; GameGoing = true; TheSpeed = 6; }
private void InitializeAllGameObjects(bool bScore) { InitializeShields(); InitializeMan(); InitializeLivesIndicator(); if (bScore) InitializeScore(); InitializeInvaderRows(TheLevel); CurrentSaucer = new Saucer("saucer0.gif", "saucer1.gif", "saucer2.gif"); TheScore.GameOver = false; GameGoing = true; TheSpeed = 6; }