public static ProxySprite Add(GameSprite.Name name) { ProxySpriteMan pMan = ProxySpriteMan.PrivGetInstance(); Debug.Assert(pMan != null); ProxySprite pNode = (ProxySprite)pMan.BaseAdd(); Debug.Assert(pNode != null); pNode.Set(name); return(pNode); }
public static ProxySprite Add(GameSprite.Name name) { ProxySpriteMan pMan = ProxySpriteMan.PrivGetInstance(); Debug.Assert(pMan != null); ProxySprite pNode = (ProxySprite)pMan.BaseAdd(); Debug.Assert(pNode != null); pNode.Set(name); return(pNode); }