public static GameSprite Add(GameSprite.Name spriteName, Image.Name imageName, float x, float y, float width, float height, Azul.Color pColor = null) { GameSpriteManager pMan = GameSpriteManager.PrivGetInstance(); Debug.Assert(pMan != null); GameSprite pNode = (GameSprite)pMan.BaseAdd(); Debug.Assert(pNode != null); // Initialize the Data Image pImage = ImageManager.Find(imageName); Debug.Assert(pImage != null); pNode.Set(spriteName, pImage, x, y, width, height, pColor); return(pNode); }