public override void UnLoadContent() { TimerMan.Destroy(); TextureMan.Destroy(); ImageMan.Destroy(); GameSpriteMan.Destroy(); BoxSpriteMan.Destroy(); pSpriteBatchMan.Destroy(); ProxySpriteMan.Destroy(); GlyphMan.Destroy(); //GameObjectMan.Destroy(); ColPairMan.Destroy(); FontMan.Destroy(); ShipMan.Destroy(); }
override public void Unload() { //SpriteBatchMan.Remove(pSB_Texts); //SpriteBatchMan.Remove(pSB_Texts); SpriteBatchMan.Destroy(); TextureMan.Destroy(); GlyphMan.Destroy(); FontMan.Destroy(); ImageMan.Destroy(); GameSpriteMan.Destroy(); BoxSpriteMan.Destroy(); ProxySpriteMan.Destroy(); GameObjectMan.Destroy(); InputMan.Destroy(); this.Handle(); }
override public void Unload() { SpriteBatchMan.Destroy(); TextureMan.Destroy(); GlyphMan.Destroy(); FontMan.Destroy(); ImageMan.Destroy(); GameSpriteMan.Destroy(); BoxSpriteMan.Destroy(); ProxySpriteMan.Destroy(); GameObjectMan.Destroy(); TimerMan.Destroy(); ColPairMan.Destroy(); Simulation.Destroy(); InputMan.Destroy(); this.Handle(); }
//----------------------------------------------------------------------------- // Game::UnLoadContent() // unload content (resources loaded above) // unload all content that was loaded before the Engine Loop started //----------------------------------------------------------------------------- public override void UnLoadContent() { TextureMan.Destroy(); ImageMan.Destroy(); GameSpriteMan.Destroy(); BoxSpriteMan.Destroy(); ProxySpriteMan.Destroy(); SpriteBatchMan.Destroy(); GONodeMan.Destroy(); TimerMan.Destroy(); ColPairMan.Destroy(); FontMan.Destroy(); Simulation.Destroy(); AnimMan.Destroy(); InputManager.Destroy(); GlyphMan.Destroy(); //ShipMan.Destroy(); //GraveyardMan.Destroy(); }