//----------------------------------------------------------------------------- // Game::Update() // Called once per frame, update data, tranformations, etc // Use this function to control process order // Input, AI, Physics, Animation, and Graphics //----------------------------------------------------------------------------- public override void Update() { TimerManager.Update(this.GetTime()); InputManager.Update(); GameObjectManager.Update(); CollisionPairManager.Process(); SoundManager.GetEngine().Update(); DelayedGameObjectManager.Process(); }