예제 #1
0
 public override void visitBomb(Bomb v, CollisionPair p)
 {
     GameObject shieldBlock = this;
     while (shieldBlock.Sibling != null)
     {
         shieldBlock = (GameObject)shieldBlock.Sibling;
     }
     p.notify(shieldBlock, v);
 }
예제 #2
0
 public override void visitPlayer(PlayerShip v, CollisionPair p)
 {
     p.notify(v, this);
 }
예제 #3
0
 public override void visitGridNode(GridNode gn, CollisionPair p)
 {
     p.notify(gn, this);
 }
예제 #4
0
 public override void visitShield(ShieldBlock v, CollisionPair p)
 {
     p.notify(v, this);
 }
예제 #5
0
 public override void visitBomb(Bomb v, CollisionPair p)
 {
     p.notify(this, v);
 }
예제 #6
0
 public override void visitAlien(Alien a, CollisionPair p)
 {
     p.notify(a, this);
 }
예제 #7
0
 public override void visitMissile(Missile v, CollisionPair p)
 {
     p.notify(this, v);
 }
예제 #8
0
 public override void visitShield(ShieldBlock v, CollisionPair p)
 {
     GameObject shieldBlock = v;
     while (shieldBlock.Sibling != null)
     {
         shieldBlock = (GameObject)shieldBlock.Sibling;
     }
     p.notify(shieldBlock, this);
 }
예제 #9
0
 public override void visitBottomWall(BottomWall bw, CollisionPair p)
 {
     p.notify(bw, this);
 }
예제 #10
0
 public override void visitRightWall(RightWall rw, CollisionPair p)
 {
     p.notify(this, rw);
 }
예제 #11
0
 public override void visitLeftWall(LeftWall lw, CollisionPair p)
 {
     p.notify(this, lw);
 }
예제 #12
0
 public override void visitLeftWall(LeftWall lw, CollisionPair p)
 {
     if (this.side.Equals(Side.Right))
     {
         p.notify(lw, this);
     }
 }
예제 #13
0
 public override void visitRightWall(RightWall rw, CollisionPair p)
 {
     if (side.Equals(Side.Left))
     {
         p.notify(rw, this);
     }
 }