public static CollPair GetActiveCollPair() { CollPairManager pManager = CollPairManager.privGetInstance(); Debug.Assert(pManager != null); return(pManager.pActiveCollPair); }
public static void Print() { CollPairManager pManager = CollPairManager.privGetInstance(); Debug.Assert(pManager != null); pManager.basePrint(); }
public static void Remove(CollPair pNode) { CollPairManager pManager = CollPairManager.privGetInstance(); Debug.Assert(pManager != null); Debug.Assert(pNode != null); // delegate to abstract manager who deals with the DLinks pManager.baseRemove(pNode); }
public static CollPair Add(CollPair.Name collpairName, GameObject treeRootA, GameObject treeRootB) { CollPairManager pManager = CollPairManager.privGetInstance(); Debug.Assert(pManager != null); // Grab off the reserve CollPair pCollPair = (CollPair)pManager.baseAdd(); Debug.Assert(pCollPair != null); pCollPair.Set(collpairName, treeRootA, treeRootB); return(pCollPair); }
public static CollPair Find(CollPair.Name theName) { CollPairManager pManager = CollPairManager.privGetInstance(); Debug.Assert(pManager != null); // set common compare node, static object ref pManager.poNodeCompare.SetName(theName); //find and return ref CollPair pNode = (CollPair)pManager.baseFind(pManager.poNodeCompare); Debug.Assert(pNode != null); return(pNode); }
public static void Process() { CollPairManager pManager = CollPairManager.privGetInstance(); Debug.Assert(pManager != null); // Get ref to Active list CollPair pCollPair = (CollPair)pManager.baseGetActive(); while (pCollPair != null) { //set to active pManager.pActiveCollPair = pCollPair; // Do it pCollPair.Process(); // Go to next pCollPair = (CollPair)pCollPair.pNext; } }