// Aliens public override void VisitAlienGrid(AliensGrid g) { // MissileGroup vs AliensGrid Debug.WriteLine(" collide: {0} <-> {1}", g.GetName(), this.GetName()); // Missile vs AliensCol ColPair.Collide((GameObject)g.GetFirstChild(), (GameObject)this.GetFirstChild()); }
public static AliensGrid GetGrid() { AliensGrid temp = _AlienGridMan._AlienGrid; if (temp == null || temp.GetFirstChild() == null) { InitializeGrid(); } return(_AlienGridMan._AlienGrid); }