/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { this.userInterface = new Structure.GUI(); this.general = new Game.General(this.userInterface); this.graphEngine = new Structure.GraphEngine(this); this.Components.Add(this.graphEngine); base.Initialize(); }
public void Draw(TimeSpan gameTime, GraphEngine moteur) { //FIXME }