private Player createPlayer(int i_PlayerId, SpaceShipConfiguration i_SpaceShipConfiguration, IPlayerState i_PlayerState) { Player player = new Player(Screen, i_SpaceShipConfiguration, i_PlayerId, i_PlayerState); player.PlayerLost += onPlayerLost; return player; }
public Player(GameScreen i_GameScreen, SpaceShipConfiguration i_SpaceShipConfiguration, int i_PlayerId, IPlayerState i_PlayerState) { r_SpaceShip = new SpaceShip(i_GameScreen, i_SpaceShipConfiguration, i_PlayerId); ScoresBoard = new ScoresBoard(i_GameScreen, i_PlayerId, i_SpaceShipConfiguration.TextColor); r_SoulsBoard = new SoulsBoard(i_GameScreen, i_PlayerState, i_SpaceShipConfiguration.AssetName, i_PlayerId); r_SpaceShip.SpaceShipHit += spaceShipOnHit; r_SpaceShip.Died += spaceShipOnDie; r_SpaceShip.BulletCollided += bulletCollision; }
public SpaceShip(GameScreen i_GameScreen, SpaceShipConfiguration i_SpaceShipConfiguration, int i_Id) : base(i_SpaceShipConfiguration.AssetName, i_GameScreen) { r_SpaceShipConfiguration = i_SpaceShipConfiguration; r_InitialOffsetMultiplayer = i_Id; }
private Player initializePlayer1(int i_PlayerId, IPlayerState i_PlayerState) { SpaceShipConfiguration spaceShipConfiguration = new SpaceShipConfiguration { SpaceShipMouseConfiguration = new SpaceShipMouseConfiguration { ShootButton = eInputButtons.Left }, SpaceShipKeyboardConfiguration = new SpaceShipKeyboardConfiguration { ShootButton = new List<Keys> { Keys.LeftControl, Keys.RightControl }, RightMoveButton = Keys.Right, LeftMoveButton = Keys.Left }, TextColor = Color.Blue, AssetName = @"Sprites\Ship01_32x32" }; return createPlayer(i_PlayerId, spaceShipConfiguration, i_PlayerState); }
private Player initializePlayer2(int i_PlayerId, IPlayerState i_PlayerState) { SpaceShipConfiguration spaceShipConfiguration = new SpaceShipConfiguration { SpaceShipKeyboardConfiguration = new SpaceShipKeyboardConfiguration { ShootButton = new List<Keys> { Keys.W }, RightMoveButton = Keys.D, LeftMoveButton = Keys.A }, TextColor = Color.Green, AssetName = @"Sprites\Ship02_32x32" }; return createPlayer(i_PlayerId, spaceShipConfiguration, i_PlayerState); }