public void OnHideSpaceship(List <SpaceshipFragment> hero) { foreach (var element in hero) { ObjectsDrawing.Draw(element.X, element.Y, " "); } }
public void OnDrawBoss(List <SpaceshipFragment> boss) { ObjectsDrawing.Draw(boss[0].X, boss[0].Y, "<"); ObjectsDrawing.Draw(boss[1].X, boss[1].Y, "-"); ObjectsDrawing.Draw(boss[2].X, boss[2].Y, "/"); ObjectsDrawing.Draw(boss[3].X, boss[3].Y, "|"); ObjectsDrawing.Draw(boss[4].X, boss[4].Y, "#"); ObjectsDrawing.Draw(boss[5].X, boss[5].Y, "C"); ObjectsDrawing.Draw(boss[6].X, boss[6].Y, "<"); ObjectsDrawing.Draw(boss[7].X, boss[7].Y, "-"); ObjectsDrawing.Draw(boss[8].X, boss[8].Y, "\\"); }
public void OnDrawHero(List <SpaceshipFragment> hero) { ObjectsDrawing.Draw(hero[0].X, hero[0].Y, "("); ObjectsDrawing.Draw(hero[1].X, hero[1].Y, "x"); ObjectsDrawing.Draw(hero[2].X, hero[2].Y, "\\"); ObjectsDrawing.Draw(hero[3].X, hero[3].Y, "="); ObjectsDrawing.Draw(hero[4].X, hero[4].Y, "@"); ObjectsDrawing.Draw(hero[5].X, hero[5].Y, ">"); ObjectsDrawing.Draw(hero[6].X, hero[6].Y, "("); ObjectsDrawing.Draw(hero[7].X, hero[7].Y, "x"); ObjectsDrawing.Draw(hero[8].X, hero[8].Y, "/"); }
public void OnDrawHealth(int pointX, int pointY, int health) { char healthPoint = Convert.ToChar(9829); for (int i = 0; i < health + 1; i++) { ObjectsDrawing.Draw(pointX + i, pointY, " "); } for (int i = 0; i < health; i++) { ObjectsDrawing.Draw(pointX + i, pointY, healthPoint.ToString()); } }
public void OnGameScoreUpdate(int score, int pointX, int pointY) { ObjectsDrawing.Draw(pointX, pointY, score.ToString()); }
public void OnEnemyDraw(int pointX, int pointY) { ObjectsDrawing.Draw(pointX, pointY, "<#"); }
public void OnEnemyHide(int pointX, int pointY) { ObjectsDrawing.Draw(pointX, pointY, " "); }
public void OnLaserDraw(int pointX, int pointY) { ObjectsDrawing.Draw(pointX, pointY, "-"); }
public void OnLaserHide(int pointX, int pointY) { ObjectsDrawing.Draw(pointX, pointY, " "); }