void Start() { displayText = GetComponentInChildren<Text>(); if ( !displayText ) { enabled = false; return; } _counter = new FPScounter( updateFreq ); }
void Start() { displayText = GetComponentInChildren <Text>(); if (!displayText) { enabled = false; } _counter = new FPScounter(updateFreq); }
private void Start() { displayText = GetComponentInChildren <Text>(); if (!displayText) { Debug.LogError("SpaceGravity2D: Text component not found."); enabled = false; } _counter = new FPScounter(updateFreq); }