protected virtual void Update() { inputManager.Update(); AddToDelta(); DampenDelta(); }
protected virtual void LateUpdate() { inputManager.Update(); foreach (var finger in inputManager.Fingers) { if (finger.Down == true) { Pick(finger.Position); } } var targetAlpha = 0.0f; if (FloatingCamera != null && WorldCamera != null) { if (CurrentTarget != null) { var localPosition = FloatingCamera.CalculatePosition(ref CurrentTarget.CachedPoint.Position); var screenPoint = WorldCamera.WorldToScreenPoint(localPosition); if (screenPoint.z >= 0.0f) { var anchoredPosition = default(Vector2); if (RectTransformUtility.ScreenPointToLocalPointInRectangle(Parent, screenPoint, null, out anchoredPosition) == true) { Rect.anchoredPosition = anchoredPosition; } targetAlpha = 1.0f; if (HideIfTooClose == true) { if (SgtPosition.SqrDistance(ref SgtFloatingCamera.Instances.First.Value.Position, ref CurrentTarget.CachedPoint.Position) <= CurrentTarget.WarpDistance * CurrentTarget.WarpDistance) { targetAlpha = 0.0f; } } } else { Alpha = 0.0f; } Title.text = CurrentTarget.WarpName; } } var factor = SgtHelper.DampenFactor(10.0f, Time.deltaTime); Alpha = Mathf.Lerp(Alpha, targetAlpha, factor); Group.alpha = Alpha; Group.blocksRaycasts = targetAlpha > 0.0f; }
protected virtual void Update() { inputManager.Update(); if (Target == null) { AddToDelta(); DampenDelta(); } }