private void UpdateTexture() { if (width > 0) { // Destroy if invalid if (generatedTexture != null) { if (generatedTexture.width != width || generatedTexture.height != 1 || generatedTexture.format != format) { generatedTexture = SgtHelper.Destroy(generatedTexture); } } // Create? if (generatedTexture == null) { generatedTexture = SgtHelper.CreateTempTexture2D("Near (Generated)", width, 1, format); generatedTexture.wrapMode = TextureWrapMode.Clamp; ApplyTexture(); } var stepU = 1.0f / (width - 1); for (var x = 0; x < width; x++) { WritePixel(stepU * x, x); } generatedTexture.Apply(); } ApplyTexture(); }
public void UpdateTextures() { if (Width > 0) { // Destroy if invalid if (generatedTexture != null) { if (generatedTexture.width != Width || generatedTexture.height != 1 || generatedTexture.format != Format) { generatedTexture = SgtHelper.Destroy(generatedTexture); } } // Create? if (generatedTexture == null) { generatedTexture = SgtHelper.CreateTempTexture2D("Depth (Generated)", Width, 1, Format); generatedTexture.wrapMode = TextureWrapMode.Clamp; ApplyTexture(); } var color = Color.clear; var stepU = 1.0f / (Width - 1); for (var x = 0; x < Width; x++) { WritePixel(stepU * x, x); } generatedTexture.Apply(); } }
private void UpdateTexture() { if (source != null) { // Destroy if invalid if (generatedTexture != null) { if (generatedTexture.width != source.width || generatedTexture.height != 1 || generatedTexture.format != format) { generatedTexture = SgtHelper.Destroy(generatedTexture); } } // Create? if (generatedTexture == null) { generatedTexture = SgtHelper.CreateTempTexture2D("MainTex (Generated)", source.width, 1, format); generatedTexture.wrapMode = TextureWrapMode.Clamp; ApplyTexture(); } for (var x = source.width - 1; x >= 0; x--) { WritePixel(x); } generatedTexture.Apply(); } ApplyTexture(); }
public void UpdateTexture() { if (Width > 0 && Height > 0 && NoisePoints > 0) { // Destroy if invalid if (generatedTexture != null) { if (generatedTexture.width != Width || generatedTexture.height != Height || generatedTexture.format != Format) { generatedTexture = SgtHelper.Destroy(generatedTexture); } } // Create? if (generatedTexture == null) { generatedTexture = SgtHelper.CreateTempTexture2D("Aurora MainTex (Generated)", Width, Height, Format); generatedTexture.wrapMode = TextureWrapMode.Repeat; ApplyTexture(); } SgtHelper.BeginRandomSeed(NoiseSeed); { noisePoints.Clear(); for (var i = 0; i < NoisePoints; i++) { noisePoints.Add(1.0f - Random.Range(0.0f, NoiseStrength)); } } SgtHelper.EndRandomSeed(); var stepU = 1.0f / (Width - 1); var stepV = 1.0f / (Height - 1); for (var y = 0; y < Height; y++) { var v = stepV * y; for (var x = 0; x < Width; x++) { WritePixel(stepU * x, v, x, y); } } generatedTexture.Apply(); } }
private void UpdateTexture() { if (width > 0 && height > 0 && noisePoints > 0) { // Destroy if invalid if (generatedTexture != null) { if (generatedTexture.width != width || generatedTexture.height != height || generatedTexture.format != format) { generatedTexture = SgtHelper.Destroy(generatedTexture); } } // Create? if (generatedTexture == null) { generatedTexture = SgtHelper.CreateTempTexture2D("Aurora MainTex (Generated)", width, height, format); generatedTexture.wrapMode = TextureWrapMode.Repeat; } SgtHelper.BeginRandomSeed(noiseSeed); { tempPoints.Clear(); for (var i = 0; i < noisePoints; i++) { tempPoints.Add(1.0f - Random.Range(0.0f, noiseStrength)); } } SgtHelper.EndRandomSeed(); var stepU = 1.0f / (width - 1); var stepV = 1.0f / (height - 1); for (var y = 0; y < height; y++) { var v = stepV * y; for (var x = 0; x < width; x++) { WritePixel(stepU * x, v, x, y); } } generatedTexture.Apply(); } ApplyTexture(); }
private void ValidateTexture(ref Texture2D texture2D, string createName) { // Destroy if invalid if (texture2D != null) { if (texture2D.width != Width || texture2D.height != 1 || texture2D.format != Format) { texture2D = SgtHelper.Destroy(texture2D); } } // Create? if (texture2D == null) { texture2D = SgtHelper.CreateTempTexture2D(createName, Width, 1, Format); texture2D.wrapMode = TextureWrapMode.Clamp; ApplyTextures(); } }
private void UpdateTexture() { if (width > 0 && height > 0) { // Destroy if invalid if (generatedTexture != null) { if (generatedTexture.width != width || generatedTexture.height != height || generatedTexture.format != format) { generatedTexture = SgtHelper.Destroy(generatedTexture); } } // Create? if (generatedTexture == null) { generatedTexture = SgtHelper.CreateTempTexture2D("Scattering (Generated)", width, height, format); generatedTexture.wrapMode = TextureWrapMode.Clamp; } var stepU = 1.0f / (width - 1); var stepV = 1.0f / (height - 1); for (var y = 0; y < height; y++) { var v = y * stepV; for (var x = 0; x < width; x++) { WritePixel(stepU * x, v, x, y); } } generatedTexture.Apply(); } ApplyTexture(); }
public void UpdateTexture() { if (Width > 0 && Height > 0) { // Destroy if invalid if (generatedTexture != null) { if (generatedTexture.width != Width || generatedTexture.height != Height || generatedTexture.format != Format) { generatedTexture = SgtHelper.Destroy(generatedTexture); } } // Create? if (generatedTexture == null) { generatedTexture = SgtHelper.CreateTempTexture2D("Scattering (Generated)", Width, Height, Format); generatedTexture.wrapMode = TextureWrapMode.Clamp; UpdateApply(); } var stepU = 1.0f / (Width - 1); var stepV = 1.0f / (Height - 1); for (var y = 0; y < Height; y++) { var v = y * stepV; for (var x = 0; x < Width; x++) { WritePixel(stepU * x, v, x, y); } } generatedTexture.Apply(); } }
private bool ValidateTexture(ref Texture2D texture2D, string createName) { // Destroy if invalid if (texture2D != null) { if (texture2D.width != width || texture2D.height != 1 || texture2D.format != format) { texture2D = SgtHelper.Destroy(texture2D); } } // Create? if (texture2D == null) { texture2D = SgtHelper.CreateTempTexture2D(createName, width, 1, format); texture2D.wrapMode = TextureWrapMode.Clamp; return(true); } return(false); }
public void UpdateTexture() { if (Width > 0) { // Destroy if invalid if (generatedTexture != null) { if (generatedTexture.width != Width || generatedTexture.height != 1 || generatedTexture.format != Format) { generatedTexture = SgtHelper.Destroy(generatedTexture); } } // Create? if (generatedTexture == null) { generatedTexture = SgtHelper.CreateTempTexture2D("Flare Texture (Generated)", Width, 1, Format); generatedTexture.wrapMode = TextureWrapMode.Clamp; if (generatedMaterial != null) { generatedMaterial.SetTexture(SgtShader._MainTex, generatedTexture); } } var stepU = 1.0f / (Width - 1); for (var x = 0; x < Width; x++) { WritePixel(stepU * x, x); } generatedTexture.Apply(); } }
public void UpdateTexture() { if (Source == null) { Source = CachedShadowRing.Texture as Texture2D; } if (Source != null) { var width = Source.width; #if UNITY_EDITOR SgtHelper.MakeTextureReadable(Source); #endif // Destroy if invalid if (generatedTexture != null) { if (generatedTexture.width != width || generatedTexture.height != 1 || generatedTexture.format != Format) { generatedTexture = SgtHelper.Destroy(generatedTexture); } } // Create? if (generatedTexture == null) { generatedTexture = SgtHelper.CreateTempTexture2D("Ring Shadow (Generated)", width, 1, Format); generatedTexture.wrapMode = TextureWrapMode.Clamp; ApplyTexture(); } if (bufferA == null || bufferA.Length != width) { bufferA = new Color[width]; bufferB = new Color[width]; } for (var x = 0; x < width; x++) { bufferA[x] = bufferB[x] = Source.GetPixel(x, 0); } if (Invert == true) { for (var x = 0; x < width; x++) { var a = bufferA[x]; bufferA[x] = bufferB[x] = new Color(1.0f - a.r, 1.0f - a.g, 1.0f - a.b, 1.0f - a.a); } } if (ShareRGB == true) { for (var x = 0; x < width; x++) { var a = bufferA[x].a; bufferA[x] = bufferB[x] = new Color(a, a, a, a); } } for (var i = 0; i < Iterations; i++) { SwapBuffers(); for (var x = width - 2; x >= 1; x--) { WritePixel(x); } } for (var x = 0; x < width; x++) { generatedTexture.SetPixel(x, 0, bufferB[x]); } generatedTexture.SetPixel(0, 0, Color.white); generatedTexture.SetPixel(width - 1, 0, Color.white); generatedTexture.Apply(); } }