public void Despawn() { if (OnDespawn != null) { OnDespawn(); } if (Renderers != null && sharedMaterial != null) { for (var i = Renderers.Count - 1; i >= 0; i--) { var renderer = Renderers[i]; if (renderer != null) { sharedMaterial.RemoveRenderer(renderer); } } } if (Pool == true) { SgtComponentPool <SgtTerrainObject> .Add(this); } else { SgtHelper.Destroy(gameObject); } }
public static SgtAtmosphereModel Create(SgtAtmosphere atmosphere) { var outer = SgtComponentPool <SgtAtmosphereModel> .Pop(atmosphere.transform, "Atmosphere Model", atmosphere.gameObject.layer); outer.Atmosphere = atmosphere; return(outer); }
public static SgtAccretionModel Create(SgtAccretion accretion) { var model = SgtComponentPool <SgtAccretionModel> .Pop(accretion.transform, "Accretion Model", accretion.gameObject.layer); model.Accretion = accretion; return(model); }
public static SgtRingModel Create(SgtRing ring) { var segment = SgtComponentPool <SgtRingModel> .Pop(ring.transform, "Ring Model", ring.gameObject.layer); segment.Ring = ring; return(segment); }
public static SgtCoronaModel Create(SgtCorona corona) { var model = SgtComponentPool <SgtCoronaModel> .Pop(corona.transform, "Corona Model", corona.gameObject.layer); model.Corona = corona; return(model); }
public static SgtLightning Create(SgtLightningSpawner lightningSpawner) { var model = SgtComponentPool <SgtLightning> .Pop(lightningSpawner.transform, "Lightning", lightningSpawner.gameObject.layer); model.LightningSpawner = lightningSpawner; return(model); }
public static SgtProminenceModel Create(SgtProminence prominence) { var plane = SgtComponentPool <SgtProminenceModel> .Pop(prominence.transform, "Prominence Model", prominence.gameObject.layer); plane.Prominence = prominence; return(plane); }
public static SgtQuadsModel Create(SgtQuads quads) { var model = SgtComponentPool <SgtQuadsModel> .Pop(quads.transform, "Quads Model", quads.gameObject.layer); model.Quads = quads; return(model); }
public static SgtJovianModel Create(SgtJovian jovian) { var model = SgtComponentPool <SgtJovianModel> .Pop(jovian.transform, "Jovian Model", jovian.gameObject.layer); model.Jovian = jovian; return(model); }
public static SgtCloudsphereModel Create(SgtCloudsphere cloudsphere) { var model = SgtComponentPool <SgtCloudsphereModel> .Pop(cloudsphere.transform, "Cloudsphere Model", cloudsphere.gameObject.layer); model.Cloudsphere = cloudsphere; return(model); }
public static SgtAuroraModel Create(SgtAurora aurora) { var model = SgtComponentPool <SgtAuroraModel> .Pop(aurora.transform, "Aurora Model", aurora.gameObject.layer); model.Aurora = aurora; return(model); }
public static SgtSingularityModel Create(SgtSingularity singularity) { var model = SgtComponentPool <SgtSingularityModel> .Pop(singularity.transform, "Singularity Model", singularity.gameObject.layer); model.Singularity = singularity; return(model); }
public static SgtFlareModel Create(SgtFlare flare) { var model = SgtComponentPool <SgtFlareModel> .Pop(flare.transform, "Flare Model", flare.gameObject.layer); model.Flare = flare; return(model); }
public static void Pool(SgtRingModel segment) { if (segment != null) { segment.Ring = null; SgtComponentPool <SgtRingModel> .Add(segment); } }
public static void Pool(SgtJovianModel model) { if (model != null) { model.Jovian = null; SgtComponentPool <SgtJovianModel> .Add(model); } }
public static void Pool(SgtLightning model) { if (model != null) { model.LightningSpawner = null; SgtComponentPool <SgtLightning> .Add(model); } }
public static void Pool(SgtSingularityModel model) { if (model != null) { model.Singularity = null; SgtComponentPool <SgtSingularityModel> .Add(model); } }
public static void Pool(SgtAtmosphereModel outer) { if (outer != null) { outer.Atmosphere = null; SgtComponentPool <SgtAtmosphereModel> .Add(outer); } }
public static void Pool(SgtCloudsphereModel model) { if (model != null) { model.Cloudsphere = null; SgtComponentPool <SgtCloudsphereModel> .Add(model); } }
public static void Pool(SgtAccretionModel model) { if (model != null) { model.Accretion = null; SgtComponentPool <SgtAccretionModel> .Add(model); } }
public static void Pool(SgtAuroraModel model) { if (model != null) { model.Aurora = null; SgtComponentPool <SgtAuroraModel> .Add(model); } }
public static void Pool(SgtProminenceModel plane) { if (plane != null) { plane.Prominence = null; SgtComponentPool <SgtProminenceModel> .Add(plane); } }
public static void Pool(SgtQuadsModel model) { if (model != null) { model.Quads = null; model.PoolMeshNow(); SgtComponentPool <SgtQuadsModel> .Add(model); } }
private static SgtTerrainObject Despawn(SgtTerrainObject prefab) { if (prefab.Pool == true) { SgtComponentPool <SgtTerrainObject> .Add(prefab); } else { prefab.Despawn(); } return(null); }
private void Despawn(SgtDebris debris) { debris.InvokeOnDespawn(); if (debris.Pool == true) { SgtComponentPool <SgtDebris> .Add(debris); } else { SgtHelper.Destroy(debris.gameObject); } }
private void Despawn(SgtDebris debris, int index) { debris.InvokeOnDespawn(); if (debris.Pool == true) { SgtComponentPool <SgtDebris> .Add(debris); } else { SgtHelper.Destroy(debris.gameObject); } this.debris.RemoveAt(index); }
private static SgtTerrainObject Spawn(SgtTerrainObject prefab) { if (prefab.Pool == true) { targetPrefab = prefab; var clone = SgtComponentPool <SgtTerrainObject> .Pop(ObjectMatch); if (clone != null) { return(clone); } } return(Instantiate(prefab)); }
public void Despawn() { if (OnDespawn != null) { OnDespawn(); } if (Pool == true) { SgtComponentPool <SgtTerrainObject> .Add(this); } else { SgtHelper.Destroy(gameObject); } }
private SgtDebris Spawn(SgtDebris prefab) { if (prefab.Pool == true) { targetPrefab = prefab; var debris = SgtComponentPool <SgtDebris> .Pop(DebrisMatch); if (debris != null) { debris.transform.SetParent(null, false); return(debris); } } return(Instantiate(prefab)); }
public static SgtTerrainFace Pool(SgtTerrainFace face) { if (face != null) { face.Terrain = null; if (face.Split == true) { face.Split = false; face.ChildBL = Pool(face.ChildBL); face.ChildBR = Pool(face.ChildBR); face.ChildTL = Pool(face.ChildTL); face.ChildTR = Pool(face.ChildTR); } SgtComponentPool <SgtTerrainFace> .Add(face); } return(null); }