public override void DrawFrame(GameTime time, RendererPass resultPass) { _background.Render(time, resultPass); using (var sbh = new SpriteBatchHelper(SpriteSortMode.Deferred, BlendState.AlphaBlend)) { sbh.DrawStringOutlined(_font, YND.Speech[SpeechKey.ScaleInfo].Text, new Vector2(640, 60), 1200, Color.White, Color.Black, 2, 1); for (int i = 0; i < 31; i++) { float distance = 640 * (i * 2) - displayOffset; if (Math.Abs(distance) > 1000) continue; float scale = (distance / 1000.0f) + 1; //if (scale < 0) continue; sbh.Draw(pictures[i], new Vector2(640, 360), new Vector2(850, 470), Color.Lerp(Color.Transparent, Color.White, 1 - Math.Abs(scale - 1)), 0, MathHelper.Clamp(scale, 0, 5), true); } } //using (var sbh = new SpriteBatchHelper()) //{ // sbh.DrawStringOutlined(_font, YND.Speech[SpeechKey.ScaleInfo].Text, new Vector2(640, 60), 1200, Color.White, Color.Black, 2, 1); // for (int i = 0; i < 31; i++) sbh.Draw(pictures[i], new Vector2(640 * (i * 2 + 1) - displayOffset, 360), new Vector2(850, 470), Color.White); //} _backButton.Render(time, resultPass); }
public void Render(GameTime time, RendererPass renderer) { if (_instanceVertices == null || _instanceVertices.VertexCount != _instances.Count) RecalculateInstances(); _effect.CurrentTechnique = _effect.Techniques["Bilboarding"]; _effect.Parameters["partTexture"].SetValue(_particleTexture); _effect.Parameters["EyePosition"].SetValue(Camera.Camera.Instance.Position); _effect.Parameters["opacity"].SetValue(_intensity); _effect.Parameters["vp"].SetValue(Camera.Camera.Instance.ViewMatrix * Camera.Camera.Instance.ProjectionMatrix); _effect.Parameters["World"].SetValue(Matrix.CreateFromYawPitchRoll(Rotation.X, Rotation.Y, Rotation.Z)); _effect.CurrentTechnique.Passes[0].Apply(); YND.GraphicsDevice.RasterizerState = RasterizerState.CullNone; YND.GraphicsDevice.BlendState = BlendState.Additive; YND.GraphicsDevice.DepthStencilState = DepthStencilState.None; YND.GraphicsDevice.SetVertexBuffers(new VertexBufferBinding(_bilboardVertices, 0, 0), new VertexBufferBinding(_instanceVertices, 0, 1)); YND.GraphicsDevice.Indices = _bilboardIndices; YND.GraphicsDevice.DrawInstancedPrimitives(PrimitiveType.TriangleList, 0, 0, _bilboardVertices.VertexCount, 0, 2, _instanceVertices.VertexCount); YND.GraphicsDevice.BlendState = BlendState.Opaque; YND.GraphicsDevice.DepthStencilState = DepthStencilState.Default; }
public void Render(GameTime time, RendererPass rendererPass) { using (var sbh = new SpriteBatchHelper()) { Vector2 position = new Vector2(YND.GraphicsDevice.Viewport.Width, YND.GraphicsDevice.Viewport.Height) * YND.SensorMouse.RightHandPosition; sbh.Draw(_texture, position, Vector2.One * _size, Color.Lime, _rotation, 1, true); } }
public void Render(GameTime time, RendererPass rendererPass) { using (var sbh = new SpriteBatchHelper()) { sbh.Draw(_texture, _position, Vector2.One * _size, Color.White, _rotation); sbh.DrawStringOutlined(_font, _caption, _position, 0, Color.White, Color.Black, 2); } }
public override void DrawFrame(GameTime time, RendererPass resultPass) { _background.Render(time, resultPass); using (var sbh = new SpriteBatchHelper()) { sbh.DrawStringOutlined(_font, YND.Speech[voices[currentSlot]].Text, new Vector2(640, 60), 1200, Color.White, Color.Black, 2, 1); for (int i = 0; i < 5; i++) sbh.Draw(pictures[i], new Vector2(640 * (i * 2 + 1) - displayOffset, 360), new Vector2(756, 471), Color.White); } }
public override void DrawFrame(GameTime time, RendererPass resultPass) { _background.Render(time, resultPass); Color color = Color.White; if (fadeTime < 2) color = Color.Lerp(Color.Transparent, Color.White, fadeTime / 2.0f); if (fadeTime > 6) color = Color.Lerp(Color.White, Color.Transparent, (fadeTime - 6) / 2.0f); using (var sbh = new SpriteBatchHelper()) { sbh.Draw(_logo, new Vector2(640, 360), new Vector2(756, 471), color); } }
public void Render(GameTime time, RendererPass rendererPass) { if (rendererPass.RenderType == RenderType.DarknessMask) { YND.GraphicsDevice.BlendState = StaticStates.BlackState; RenderObject(); YND.GraphicsDevice.BlendState = BlendState.Opaque; } else { if(rendererPass.Lights.Length > 0) _model.SetMainLightSource(Position - rendererPass.Lights[0]); RenderObject(); } }
public void Render(GameTime time, RendererPass rendererPass) { //curr = Keyboard.GetState(); //if (curr.IsKeyDown(Keys.Space) && prev.IsKeyUp(Keys.Space)) showStarObject = !showStarObject; //prev = curr; CalculateWorldMatrix(); if (rendererPass.RenderType == RenderType.DarknessMask) { model.Render(_worldMatrix, new TextureShaderParameters()); CopyToDedicatedOffscreen(rendererPass); RemoveFromLightMask(rendererPass); } else { using (var sbh = new SpriteBatchHelper(0, BlendState.Additive)) { sbh.DrawFullScreen(_postProcessTarget); } if (ShowStarObject) model.Render(_worldMatrix, new TextureShaderParameters()); } }
protected void DrawStarsOrdered(GameTime time, RendererPass renderPass) { var stars = SpaceModel.Planets.Where(o => o is StarObject); stars.Each(star => (star as IDrawableCelestial).Render(time, renderPass)); }
protected void DrawPlanetsOrdered(GameTime time, RendererPass renderPass) { var planets = SpaceModel.Planets.Where(o => !(o is StarObject) && o is IDrawableCelestial); planets.Each(planet => (planet as IDrawableCelestial).Render(time, renderPass)); }
protected void DrawCelestialsOrdered(GameTime time, RendererPass renderPass) { PrepareCeletialsForDrawing(); DrawPlanetsOrdered(time, renderPass); DrawStarsOrdered(time, renderPass); }
public override void DrawFrame(GameTime time, RendererPass resultPass) { _background.Render(time, resultPass); }
private void CopyToDedicatedOffscreen(RendererPass rendererPass) { var starPositionScreen = YND.GraphicsDevice.Viewport.Project(Position, Camera.Instance.ProjectionMatrix, Camera.Instance.ViewMatrix, Matrix.Identity); var viewportSize = new Vector2(YND.GraphicsDevice.Viewport.Width, YND.GraphicsDevice.Viewport.Height); YND.GraphicsDevice.SetRenderTarget(_postProcessTarget); _postProcess.Parameters["ScreenLightPos"].SetValue(new Vector2(starPositionScreen.X / viewportSize.X, starPositionScreen.Y / viewportSize.Y)); _postProcess.Parameters["Density"].SetValue(_density); _postProcess.Parameters["Weight"].SetValue(_weight); _postProcess.Parameters["Decay"].SetValue(_decay); _postProcess.Parameters["Steps"].SetValue(_steps); using (var sbh = new SpriteBatchHelper(_postProcess, "MatrixTransform")) { sbh.DrawFullScreen(rendererPass.RenderTarget); } }
private void RemoveFromLightMask(RendererPass rendererPass) { YND.GraphicsDevice.SetRenderTarget(rendererPass.RenderTarget); YND.GraphicsDevice.BlendState = StaticStates.BlackState; model.Render(Matrix.CreateScale(1.05f) * _worldMatrix, new TextureShaderParameters()); YND.GraphicsDevice.BlendState = BlendState.Opaque; }
public void Render(GameTime time, RendererPass rendererPass) { var world = Matrix.CreateScale(50f) * Matrix.CreateTranslation(Camera.Instance.Position); _model.Render(world, new TextureShaderParameters()); }
public virtual void DrawFrame(GameTime time, RendererPass resultPass) { }