public override void Draw(GameTime time, Renderer renderer) { base.Draw(time, renderer); //LIGHT PASS var lightMapPass = renderer.ApplyPass(RenderType.DarknessMask, Color.Black); DrawCelestialsOrdered(time, lightMapPass); //MAIN PASS var resultPass = renderer.ApplyPass(RenderType.Final, Color.Black); _background.Render(time, resultPass); foreach (var system in _nebulas) system.Render(time, resultPass); DrawCelestialsOrdered(time, resultPass); if (!freeTransformMode) { using (var sbh = new SpriteBatchHelper()) { sbh.DrawString(_fontSmall, "Join your hands to explore.", new Vector2(350, 50), 0, Color.White); sbh.Draw(_descriptionPanel, new Vector2(963, 356), new Vector2(586, 672)); sbh.DrawString(_fontBig, YND.Speech[_speechKeyTitle].Text, new Vector2(940, 80), 520, Color.White); sbh.DrawString(_fontSmall, YND.Speech[_speechKey].Text, new Vector2(963, 356), 520, Color.White); } } _backButton.Render(time, resultPass); }
public override void Draw(GameTime time, Renderer renderer) { base.Draw(time, renderer); //LIGHT PASS var lightMapPass = renderer.ApplyPass(RenderType.DarknessMask, Color.Black); PrepareCeletialsForDrawing(); DrawPlanetsOrdered(time, lightMapPass); using (var sbh = new SpriteBatchHelper()) { sbh.DrawString(_fontBig, "Episodes", new Vector2(640, 360), 0, new Color(30, 30, 50, 255)); } DrawStarsOrdered(time, lightMapPass); //MAIN PASS var resultPass = renderer.ApplyPass(RenderType.Final, Color.Black); _background.Render(time, resultPass); DrawCelestialsOrdered(time, resultPass); _backButton.Render(time, resultPass); _buttons.Each((b) => b.Render(time, resultPass)); using (var sbh = new SpriteBatchHelper()) { sbh.DrawStringOutlined(_fontBig, "Episodes", new Vector2(640, 360), 0, new Color(30, 30, 50, 255), Color.White, 2); } }
public override void Draw(GameTime time, Renderer renderer) { base.Draw(time, renderer); //LIGHT PASS var lightMapPass = renderer.ApplyPass(RenderType.DarknessMask, Color.Black); DrawCelestialsOrdered(time, lightMapPass); //MAIN PASS var resultPass = renderer.ApplyPass(RenderType.Final, Color.Black); _background.Render(time, resultPass); DrawCelestialsOrdered(time, resultPass); using (var sbh = new SpriteBatchHelper()) { sbh.Draw(_descriptionPanel, new Vector2(963, 356), new Vector2(586, 672)); sbh.Draw(_scientistPhoto, new Vector2(350, 360), new Vector2(486, 600)); sbh.DrawString(_fontBig, YND.Speech[_speechKeyTitle].Text, new Vector2(963, 100), 520, Color.White); sbh.DrawString(_fontSmall, YND.Speech[_speechKey].Text, new Vector2(963, 386), 520, Color.White); } _backButton.Render(time, resultPass); }
public override void Draw(GameTime time, Renderer renderer) { base.Draw(time, renderer); //LIGHT PASS var lightMapPass = renderer.ApplyPass(RenderType.DarknessMask, Color.Black); DrawCelestialsOrdered(time, lightMapPass); //MAIN PASS var resultPass = renderer.ApplyPass(RenderType.Final, Color.Black); _background.Render(time, resultPass); DrawCelestialsOrdered(time, resultPass); _backButton.Render(time, resultPass); using (var sbh = new SpriteBatchHelper()) { String txt = "External resources used in project:"; txt += "\n\nTextures:\n\tNASA, ESA, and the Hubble SM4 ERO Team \n\tUsed NASA materials are in the public domain\n\tand are not copyrighted."; txt += "\n\nFont:\n\t\"Orbitron\" available under OFL licence."; txt += "\n\nMusic:\n\tQuiet Noise (Soft String mix) by Brendan J. Boyd\n\tAvailable under CC BY-NC-SA 3.0 licence."; txt += "\n\nArticles:\n\tParts of wikipedia articles.\n\tAvailable under CC BY SA 3.0 licence."; txt += "\n\nLibraries:\n\tKinect Toolbox\n\tAvailable under Microsoft Public License."; sbh.DrawStringOutlined(_fontSmall, txt, new Vector2(930, 300), 0, new Color(30, 30, 50, 255), Color.White); } }
public override void Draw(GameTime time, Renderer renderer) { _frames[_currentFrame].Stage.Draw(time, renderer); _backButton.Render(time,renderer.CurrentPass); if (_frames[_currentFrame].Narration != null) { using (var sbh = new SpriteBatchHelper()) { sbh.DrawStringOutlined(_font, YND.Speech[_frames[_currentFrame].Narration.Value].Text, new Vector2(640, 650), 1200, Color.White, Color.Black, 2, 1); } } }
public override void Draw(GameTime time, Renderer renderer) { base.Draw(time, renderer); //LIGHT PASS var lightMapPass = renderer.ApplyPass(RenderType.DarknessMask, Color.Black); DrawCelestialsOrdered(time, lightMapPass); //MAIN PASS var resultPass = renderer.ApplyPass(RenderType.Final, Color.Black); _background.Render(time, resultPass); foreach (ParticleSystem system in _nebulas) system.Render(time, resultPass); DrawCelestialsOrdered(time, resultPass); }
public override void Draw(GameTime time, Renderer renderer) { base.Draw(time, renderer); //LIGHT PASS var lightMapPass = renderer.ApplyPass(RenderType.DarknessMask, Color.Black); DrawCelestialsOrdered(time, lightMapPass); //MAIN PASS var resultPass = renderer.ApplyPass(RenderType.Final, Color.Black); DrawFrame(time, resultPass); DrawCelestialsOrdered(time, resultPass); }
public override void Draw(GameTime time, Renderer renderer) { base.Draw(time, renderer); //LIGHT PASS var lightMapPass = renderer.ApplyPass(RenderType.DarknessMask, Color.Black); DrawCelestialsOrdered(time, lightMapPass); //MAIN PASS var resultPass = renderer.ApplyPass(RenderType.Final, Color.Black); _background.Render(time, resultPass); DrawCelestialsOrdered(time, resultPass); _backButton.Render(time, resultPass); _externalButton.Render(time,resultPass); using (var sbh = new SpriteBatchHelper()) { sbh.DrawStringOutlined(_fontBig, " Imagine Cup 2013\n\n\nYellow Noodle Dog Team:\n Bartosz Jankowski\n Tomasz Gieniusz", new Vector2(930, 200), 0, new Color(30,30,50, 255), Color.White); } }
public virtual void FinishDrawing(GameTime time, Renderer renderer, bool realFullScreen = false) { renderer.MoveToScreen(RenderType.Final, realFullScreen); }
public virtual void Draw(GameTime time, Renderer renderer) { renderer.ApplyLightSources(SpaceModel.Planets.Where(o => o is StarObject).Select(o => o.Position).Concat(_fakeLights).ToArray()); }
protected override void Initialize() { YND.Init(this, MakeStagesFactory()); _renderer = new Renderer(RenderType.DarknessMask, RenderType.Final); YND.ResetAfterSpriteBatch(); base.Initialize(); }