public override void Run(ConvergeEffectContext context) { foreach (ConvergeObject player in affected.GetList(context)) { player.controller.SkipMana(); } }
public override void Run(ConvergeEffectContext context) { foreach (ConvergeObject subject in subjects.GetList(context)) { subject.tapped = true; } }
public override void Run(ConvergeEffectContext context) { foreach (ConvergeObject victim in victims.GetList(context)) { victim.destroyed = true; } }
public override void Run(ConvergeEffectContext context) { foreach (ConvergeObject victim in victims.GetList(context)) { victim.MoveZone(victim.owner.GetZone(ConvergeZoneId.DiscardPile)); } }
public override void Run(ConvergeEffectContext context) { foreach (ConvergeObject patient in patients.GetList(context)) { patient.tapped = false; } }
public override void Run(ConvergeEffectContext context) { foreach (ConvergeObject subject in subjects.GetList(context)) { subject.AddEffect(new ConvergeEffect_GainTriggered(abilitySpec, subject, context.source, duration)); } }
public override void Run(ConvergeEffectContext context) { foreach (ConvergeObject subject in subjects.GetList(context)) { subject.WithdrawAttack(); } }
public override void Run(ConvergeEffectContext context) { int amountValue = amount.GetValue(context); foreach (ConvergeObject subject in subjects.GetList(context)) { subject.controller.GainLife(amountValue); } }
public override void Run(ConvergeEffectContext context) { int amountValue = amount.GetValue(context); foreach (ConvergeObject patient in patients.GetList(context)) { patient.Heal(amountValue); } }
public override void Run(ConvergeEffectContext context) { int power = powerAmount.GetValue(context); int toughness = toughnessAmount.GetValue(context); foreach (ConvergeObject patient in patients.GetList(context)) { patient.AddEffect(new ConvergeEffect_Upgrade(power, toughness, keywords, context.source, new_art, duration)); } }
public override int GetValue(ConvergeEffectContext context) { int total = 0; foreach (ConvergeObject obj in select.GetList(context)) { total += obj.toughness; } return(total); }
public override void Run(ConvergeEffectContext context) { foreach (ConvergeObject player in players.GetList(context)) { ConvergeZone spawnZone = player.controller.GetZone(zoneId); ConvergeObject newSpawned = new ConvergeObject(cardSpec, spawnZone); if (spawnZone.inPlay && newSpawned.cardType.HasFlag(ConvergeCardType.Unit)) { newSpawned.tapped = true; } } }
public override void Run(ConvergeEffectContext context) { List <ConvergeObject> sourcesList = sources.GetList(context); foreach (ConvergeObject victim in victims.GetList(context)) { foreach (ConvergeObject source in sourcesList) { source.Fight(victim, false); } } }
public override List <ConvergeObject> GetList(ConvergeEffectContext context) { List <ConvergeObject> players = whose.GetList(context); List <ConvergeObject> result = new List <ConvergeObject>(); foreach (ConvergeObject player in players) { result.AddRange(player.controller.GetZone(zoneId).contents); } Filter(result, context); return(result); }
public override bool Test(ConvergeObject subject, ConvergeEffectContext context) { context.subject = subject; foreach (ConvergeObject potentialController in controller.GetList(context)) { if (potentialController.controller == subject.controller) { return(true); } } return(false); }
public override void Run(ConvergeEffectContext context) { List <ConvergeObject> sourcesList = sources.GetList(context); int amountValue = amount.GetValue(context); foreach (ConvergeObject victim in victims.GetList(context)) { foreach (ConvergeObject source in sourcesList) { source.DealDamage(victim, amountValue, false); } } }
public override void Run(ConvergeEffectContext context) { List <ConvergeObject> newControllerList = newControllerSelector.GetList(context); if (newControllerList.Count == 0) { return; } ConvergePlayer newController = newControllerList[0].controller; foreach (ConvergeObject victim in victims.GetList(context)) { victim.AddEffect(new ConvergeEffect_Control(newController, context.source, duration)); } }