예제 #1
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        public static bool Collides(BoundingCircle c, BoundingRectangle r)
        {
            float nearestX = MathHelper.Clamp(c.Center.X, r.Left, r.Right);
            float nearestY = MathHelper.Clamp(c.Center.Y, r.Top, r.Bottom);

            return(Math.Pow(c.Radius, 2) >= Math.Pow(c.Center.X - nearestX, 2) + Math.Pow(c.Center.Y - nearestY, 2));
        }
예제 #2
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 public static bool Collides(BoundingCircle a, BoundingCircle b)
 {
     return(Math.Pow(a.Radius + b.Radius, 2) >= Math.Pow(a.Center.X - b.Center.X, 2) + Math.Pow(a.Center.Y - b.Center.Y, 2));
 }
예제 #3
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 public static bool Collides(BoundingRectangle r, BoundingCircle c) => Collides(r, c);
예제 #4
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 public bool CollidesWith(BoundingCircle other)
 {
     return(CollisionHelper.Collides(this, other));
 }