public Turret(long _uniqueId, Vector3 _position, Quaternion _rotation, String _modelFile, Vector3 _fireConeNormal, float _fireConeAngle, Battleship _parent) : base(_uniqueId, _position, _rotation, _modelFile) { Health = MAX_HEALTH; fireConeNormalVector = _fireConeNormal; fireConeNormalVector.Normalize(); // Just in case fireConeAngle = MathHelper.ToRadians(_fireConeAngle); parent = _parent; assignedPhase = nextAssignedPhase; switch (nextAssignedPhase) { case activationPhase.first: nextAssignedPhase = activationPhase.second; break; case activationPhase.second: nextAssignedPhase = activationPhase.third; break; case activationPhase.third: nextAssignedPhase = activationPhase.first; break; } MAX_SLERP = SLERP_SPEED; Rotation = AdjustRotationNoLimit(Vector3.Backward, fireConeNormalVector, Vector3.Up); fireTimer = FIRE_TIMER; detectionSphere = new CollisionSphere(_position, FIRE_RANGE); detectionSphere.Active = true; }
public EsxolusTurret(long _uniqueId, Vector3 _position, Quaternion _rotation, Vector3 _fireConeNormal, float _fireConeAngle, Battleship _parent) : base(_uniqueId, _position, _rotation, "Models/Ships/esxolus_capital_ship_turret_model", _fireConeNormal, _fireConeAngle, _parent) { // CollisionBase = new CollisionSphere(_position, 10); team = Ship.Team.Esxolus; }
public HalkTurret(long _uniqueId, Vector3 _position, Quaternion _rotation, Vector3 _fireConeNormal, float _fireConeAngle, Battleship _parent) : base(_uniqueId, _position, _rotation, "Models/Ships/HalkTurretBall", _fireConeNormal, _fireConeAngle, _parent) { // CollisionBase = new CollisionSphere(_position, 10); team = Ship.Team.Halk; }
public static HalkTurret createHalkTurret(Vector3 position, Quaternion rotation, Vector3 fireConeNormal, float fireConeAngle, Battleship parent) { return ((HalkTurret)Space394Game.GameInstance.CurrentScene.addSceneObject(new HalkTurret(seed += seedIncrement, position, rotation, fireConeNormal, fireConeAngle, parent))); }