private static void fillList() { //wait list ready m_runningLIst = PrefetchList.getNextReadyList(); if (m_runningLIst == ListNumber.Undefine) { m_layersFinishid = PrefetchList.m_lastListReady; if (m_layersFinishid) { m_state = IntState.Wait; } return; } m_layersFinishid = false; m_stopWatch.Restart(); if (m_runningLIst == ListNumber.list1) { NativeMethods.PCI_Execute_List_1(); } else { NativeMethods.PCI_Execute_List_2(); } m_currenlList = (Int32)PrefetchList.getLayerNumber(m_runningLIst); ; m_state = IntState.Work; }
private static void WorkState() { if (m_cardStatus.scanComlete) //wait until escan comlete { bool finish = PrefetchList.isOneListOnLayer(m_runningLIst); PrefetchList.setFree(m_runningLIst); m_state = finish ? IntState.Wait : IntState.WaitListReady; m_stopWatch.Stop(); m_timeExecutinLayer = m_stopWatch.Elapsed; } if (PrefetchList.getNextReadyList() == ListNumber.Undefine) { m_layersFinishid = PrefetchList.m_lastListReady; } }