public override void Excute() { //base.Excute(); //actor name string actorName = Params["name"]; Debug.LogFormat("Move Actor: {0}", actorName); //get actor ActorObject ao = ImageManager.Instance.GetCreatedObject <ActorObject>(actorName); if (ao == default(ActorObject)) { return; } ao.Go.SetActive(true); float time = float.Parse(Params["time"]); bool isAnim = false; if (Params["pos"] != "") { isAnim = true; float x_move = ActorTagsUtility.GetActorPositionX(Params["pos"]); float y = ActorTagsUtility.GetActorPositionY(); ao.MoveTo(new Vector2(x_move, y), time); } // Vector3 pos = ActorTagsUtility.GetActorPosition(Params["pos"],Params["z_pos"]); if (Params["z_pos"] != "") { isAnim = true; float z_scale = ActorTagsUtility.GetActorPositionZ(Params["z_pos"]); ao.ScaleTo(z_scale, time); } if (isAnim) { ao.OnAnimationFinish = OnFinishAnimation; } Engine.Status.EnableNextCommand = false; }