/// <summary> /// Attempts to load the specified plugin. If the plugin is already loaded, this /// does nothing. If not, the assembly is loaded and an instance is created. /// </summary> /// <param name="scriptIdent">Script identifier.</param> /// <param name="report">Report with errors and warnings.</param> /// <returns>True on success.</returns> public bool LoadPlugin(string scriptIdent, out FileLoadReport report) { // Make sure the most recent version is compiled. string dllPath = PluginDllCache.GenerateScriptDll(scriptIdent, mProject.ProjectPathName, out report); if (dllPath == null) { return(false); } if (DomainMgr == null) { if (mActivePlugins.TryGetValue(scriptIdent, out IPlugin plugin)) { return(true); } Assembly asm = Assembly.LoadFile(dllPath); plugin = PluginDllCache.ConstructIPlugin(asm); mActivePlugins.Add(scriptIdent, plugin); report = new FileLoadReport(dllPath); // empty report return(true); } else { IPlugin plugin = DomainMgr.PluginMgr.LoadPlugin(dllPath, scriptIdent); return(plugin != null); } }
/// <summary> /// Constructor. /// </summary> public ScriptManager(DisasmProject proj) { mProject = proj; if (!proj.UseMainAppDomainForPlugins) { DomainMgr = new DomainManager(UseKeepAliveHack); DomainMgr.CreateDomain("Plugin Domain", PluginDllCache.GetPluginDirPath()); DomainMgr.PluginMgr.SetFileData(proj.FileData); } else { mActivePlugins = new Dictionary <string, IPlugin>(); } }