private void Awake() { Initialized = false; m_temporaryCluster = null; MeshDeletionUpdater = new MeshDeletionUpdater(); SoundToolKitSubscriber.SubscribeOnIntialized(soundToolKitObserver: this); }
protected override void Awake() { if (Playbacks == null) { Playbacks = new List <SoundToolKitPlayback>(); } Initialized = false; SoundToolKitSubscriber.SubscribeOnIntialized(soundToolKitObserver: this); }
private void Awake() { Initialized = false; SoundToolKitSubscriber.SubscribeOnIntialized(soundToolKitObserver: this); foreach (var source in m_sources) { if (source != null && source is SpatialComponent) { m_toolkit.AddSoundSource(((SpatialComponent)source).SourceSpatial); } } }
private void Awake() { if (SoundToolKitManager.Instance != null && SoundToolKitManager.Instance.ResourceContainer != null && SoundToolKitManager.Instance.ResourceContainer.Status != null) { Destroy(gameObject); } else { DontDestroyOnLoad(gameObject); Initialized = false; SoundToolKitSubscriber.SubscribeOnIntialized(soundToolKitObserver: this); } }
private void Awake() { Initialized = false; m_previousCluster = m_meshCluster; SoundToolKitSubscriber.SubscribeOnIntialized(soundToolKitObserver: this); }
private void Awake() { Initialized = false; SoundToolKitSubscriber.SubscribeOnIntialized(soundToolKitObserver: this); }
protected override void Awake() { Initialized = false; SoundToolKitSubscriber.SubscribeOnIntialized(soundToolKitObserver: this); }