private void UpdateDamping(EffectCoefficients coeffs) { SoundToolKitManager.Instance.StkAudioEngine.Scene.AcousticMedium.DampingWithDistance.SetCoefficients(coeffs.GetCoefficientArray()); }
private void Reset() { var airDamping = new float[] { 4.99651760e-05f, 0.000116024588f, 0.000379357982f, 0.00142597477f, 0.00550973462f, 0.0203645360f, 0.0633036569f, 0.137860075f }; DampingCoefficients = new EffectCoefficients(airDamping); }