/// <summary> /// 绘制输入输出按钮 /// </summary> private void DrawIOButton() { Rect pos = position; IORect.x = 0; IORect.y = ConfigViewListRect.height; IORect.width = pos.width; IORect.height = pos.height * 0.1f; GUILayout.BeginArea(IORect); GUILayout.Space(18); GUILayout.BeginHorizontal("box"); if (GUILayout.Button("加载配置")) { UnLoadSoundConfig(); LoadSoundConfig(); } if (GUILayout.Button("导出配置")) { ExportConfig(); } if (GUILayout.Button("帮助")) { SoundSystemEditorWindowHelpWindow.OpenSoundSystemEditorWindowHelpWindow(); } GUI.enabled = false; if (GUILayout.Button("高科技")) { //if (!Application.isPlaying) //{ // //BuildAssetBundle(); //} //else //{ // SoundManager.SoundSystemLog("不能在播放模式下构建资源包!"); //} } GUI.enabled = true; GUILayout.EndHorizontal(); GUILayout.EndArea(); }
public static void OpenSoundSystemEditorWindowHelpWindow() { EditorInstance = EditorWindow.GetWindow <SoundSystemEditorWindowHelpWindow>(false, "HelpWindow", true); EditorInstance.Show(); }