public override SoundInstance TestInEditor(ISoundPool soundPool) { AmbienceSoundInstance sound = Fetch(soundPool); if (sound != null) { if (_audioListener == null) { _audioListener = FindObjectOfType <AudioListener>(); } if (_audioListener != null) { sound.Play3D(_audioListener.transform.position); } else { sound.Play2D(); } OnPlayed(sound); return(sound); } return(null); }
/// <summary> /// Fetches and then plays a sound that will follow a transform around. /// </summary> /// <param name="followTransform">The transform to follow</param> public static AmbienceSoundInstance Play(this AmbienceSoundBank soundBank, Transform followTransform) { if (soundBank != null) { AmbienceSoundInstance sound = soundBank.Fetch(RuntimeSoundPool.Instance); sound.Play3D(followTransform); soundBank.OnPlayed(sound); return(sound); } return(null); }
/// <summary> /// Fetches and then plays a sound at a specific position. /// </summary> /// <param name="position">The world-space position of the sound emission</param> public static AmbienceSoundInstance Play(this AmbienceSoundBank soundBank, Vector3 position) { if (soundBank != null) { AmbienceSoundInstance sound = soundBank.Fetch(RuntimeSoundPool.Instance); sound.Play3D(position); soundBank.OnPlayed(sound); return(sound); } return(null); }