internal void GetIndices(MSBBB msb, Entries entries) { foreach (Part part in entries.Parts) { part.GetIndices(msb, entries); } }
internal void GetIndices(MSBBB msb, Entries entries) { foreach (Region region in entries.Regions) { region.GetIndices(msb, entries); } }
internal virtual void GetIndices(MSBBB msb, Entries entries) { ActivationPartIndex = GetIndex(entries.Parts, ActivationPartName); }
internal virtual void GetNames(MSBBB msb, Entries entries) { ActivationPartName = GetName(entries.Parts, ActivationPartIndex); }
internal override void GetIndices(MSBBB msb, Entries entries) { base.GetIndices(msb, entries); collisionPartIndex = GetIndex(entries.Parts, CollisionName); }
internal override void GetNames(MSBBB msb, Entries entries) { base.GetNames(msb, entries); CollisionName = GetName(entries.Parts, collisionPartIndex); }
internal virtual void GetIndices(MSBBB msb, Entries entries) { modelIndex = GetIndex(entries.Models, ModelName); }
internal virtual void GetNames(MSBBB msb, Entries entries) { ModelName = GetName(entries.Models, modelIndex); }
internal override void GetIndices(MSBBB msb, Entries entries) { base.GetIndices(msb, entries); UnkHitIndex = GetIndex(entries.Parts, UnkHitName); }
internal virtual void GetIndices(MSBBB msb, Entries entries) { }
internal virtual void GetNames(MSBBB msb, Entries entries) { }