private void GameTimer_Tick(object sender, EventArgs e) { this.Title = CurrentCharacterPosition.ToString(); ///Character Movement - Peter if (CurrentCharacterPosition >= 552 && Leaving == false) { Canvas.SetLeft(CharaceterRectangle, CurrentCharacterPosition); CurrentCharacterPosition = CurrentCharacterPosition - 2; } if (Leaving == true) { CounterLeaving++; if (CounterLeaving > 20 && CurrentCharacterPosition != 900) { TempCounter = 0; Canvas.SetLeft(CharaceterRectangle, CurrentCharacterPosition); CurrentCharacterPosition = CurrentCharacterPosition + 2; } } if (CurrentCharacterPosition == 898) { georgie.CharacterDisplay(); CharacterSpeech.Content = ""; Leaving = false; } if (CurrentCharacterPosition == 550 && TempCounter == 0) { georgie.CharacterSpeech(); TempCounter++; } }
public void OutputCharacter() { if (SelectCharcter == 1) { georgie.CharacterDisplay(); } }
public void CharacterDisplay() { if (mainWindow.SelectCharacter == 1) { georgie = new Georgie(mainWindow); georgie.CharacterDisplay(); } else if (mainWindow.SelectCharacter == 2) { butler = new Butler(mainWindow); butler.CharacterDisplay(); } }