public bool WantToGoBot(List <List <ICell> > worldCells, bool setNewCell = false)
        {
            if ((int)CurrentCell.GetPosition().y - 1 < 0)
            {
                return(false);
            }

            ICell cellTest = worldCells[(int)CurrentCell.GetPosition().x][(int)CurrentCell.GetPosition().y - 1];

            CellType intractionType = cellTest.WhenInteract();

            if (intractionType != CellType.Obstacle)
            {
                if (intractionType == CellType.Box)
                {
                    Debug.Log("Box collider " + (cellTest.GetPosition().y - 1));
                    if (0 <= (int)cellTest.GetPosition().y - 1)
                    {
                        Debug.Log("Box collider 2");
                        ICell boxTest = worldCells[(int)cellTest.GetPosition().x][(int)cellTest.GetPosition().y - 1];
                        if (boxTest.WhenInteract() != CellType.Box && boxTest.WhenInteract() != CellType.Obstacle)
                        {
                            Debug.Log("Box collider 3");
                            ICell emptyCell = new SooooookolatCell(SoooookolatLevels.GetRewardFromType(CellType.Empty), CellType.Empty, cellTest.GetPosition());
                            worldCells[(int)cellTest.GetPosition().x][(int)cellTest.GetPosition().y - 1] = cellTest;
                            worldCells[(int)cellTest.GetPosition().x][(int)cellTest.GetPosition().y]     = emptyCell;
                            Utils.ArrayDebug.PrintArray(worldCells, worldCells.Count, worldCells[0].Count);
                            if (setNewCell)
                            {
                                CurrentCell           = cellTest;
                                SoooookolatGame.cells = currentWorld = worldCells;
                            }
                        }
                    }
                }
                else
                {
                    if (setNewCell)
                    {
                        CurrentCell = cellTest;
                    }
                }
            }
            else
            {
                return(false);
            }

            return(true);
        }
        public bool WantToGoRight(List <List <ICell> > worldCells, bool setNewCell = false)
        {
            if (worldCells.Count - 1 < (int)CurrentCell.GetPosition().x + 1)
            {
                return(false);
            }

            int   newX     = CurrentCell.GetPosition().x + 1;
            int   newY     = CurrentCell.GetPosition().y;
            ICell cellTest = worldCells[newX][newY];

            Debug.Log($"Cells : {CurrentCell.GetPosition().x} - {newX} - {cellTest.GetPosition().x}");

            CellType intractionType = cellTest.WhenInteract();

            if (intractionType != CellType.Obstacle)
            {
                if (intractionType == CellType.Box)
                {
                    Debug.Log("Box collider");
                    if (worldCells.Count - 1 > (int)cellTest.GetPosition().x + 1)
                    {
                        Debug.Log("Box collider 2");
                        int   boxX    = newX + 1;
                        int   boxY    = newY;
                        ICell boxTest = worldCells[boxX][boxY];
                        Debug.Log(boxTest.WhenInteract());
                        if (boxTest.WhenInteract() != CellType.Box && boxTest.WhenInteract() != CellType.Obstacle)
                        {
                            Debug.Log("Box collider 3");
                            ICell emptyCell = new SooooookolatCell(SoooookolatLevels.GetRewardFromType(CellType.Empty), CellType.Empty, cellTest.GetPosition());
                            worldCells[boxX][boxY] = cellTest;
                            worldCells[newX][newY] = emptyCell;
                            Utils.ArrayDebug.PrintArray(SoooookolatGame.cells, worldCells.Count, worldCells[0].Count);
                        }
                        else
                        {
                            Debug.Log("Current : " + CurrentCell.GetPosition());
                            Debug.Log("CellTest : " + cellTest.GetPosition());
                            Debug.Log("BoxTest : " + boxTest.GetPosition());
                            Utils.ArrayDebug.PrintArray(worldCells, worldCells.Count, worldCells[0].Count);
                        }
                    }
                }
                else
                {
                    Debug.Log(intractionType);
                    Utils.ArrayDebug.PrintArray(SoooookolatGame.cells, worldCells.Count, worldCells[0].Count);
                }
            }
            else
            {
                Debug.Log(intractionType);
                Utils.ArrayDebug.PrintArray(SoooookolatGame.cells, worldCells.Count, worldCells[0].Count);
                return(false);
            }
            if (setNewCell)
            {
                Debug.Log("Current : " + CurrentCell.GetPosition());
                Debug.Log("CellTest : " + cellTest.GetPosition());
                CurrentCell = cellTest;
                CurrentCell.SetPostion(cellTest.GetPosition());
                SoooookolatGame.cells = worldCells;
            }

            return(true);
        }