/// <summary>
        /// Constructor.
        /// Generates an instance of <c>Challenge</c> from the given JSONObject.
        /// </summary>
        /// <param name="jsonMission">JSON mission.</param>
        public Challenge(JSONObject jsonMission)
            : base(jsonMission)
        {
            Missions = new List <Mission>();
            List <JSONObject> missionsJSON = jsonMission[LUJSONConsts.LU_MISSIONS].list;

            foreach (JSONObject missionJSON in missionsJSON)
            {
                Missions.Add(Mission.fromJSONObject(missionJSON));
            }
        }
예제 #2
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        /// <summary>
        /// Constructs a <c>World</c> from a JSON object.
        /// </summary>
        /// <param name="jsonWorld">Json World.</param>
        public World(JSONObject jsonWorld)
            : base(jsonWorld)
        {
            InnerWorldsMap = new Dictionary <string, World>();
            List <JSONObject> worldsJSON = jsonWorld[LUJSONConsts.LU_WORLDS].list;

            // Iterates over all inner worlds in the JSON array and for each one creates
            // an instance according to the world type.
            foreach (JSONObject worldJSON in worldsJSON)
            {
                World innerWorld = World.fromJSONObject(worldJSON);
                if (innerWorld != null)
                {
                    InnerWorldsMap.Add(innerWorld._id, innerWorld);
                    innerWorld.ParentWorld = this;
                }
            }

            Scores = new Dictionary <String, Score>();
            List <JSONObject> scoresJSON = jsonWorld[LUJSONConsts.LU_SCORES].list;

            // Iterates over all scores in the JSON array and for each one creates
            // an instance according to the score type.
            foreach (JSONObject scoreJSON in scoresJSON)
            {
                Score score = Score.fromJSONObject(scoreJSON);
                if (score != null)
                {
                    Scores.Add(score.ID, score);
                }
            }

            Missions = new List <Mission>();
            List <JSONObject> missionsJSON = jsonWorld[LUJSONConsts.LU_MISSIONS].list;

            // Iterates over all challenges in the JSON array and creates an instance for each one.
            foreach (JSONObject missionJSON in missionsJSON)
            {
                Missions.Add(Mission.fromJSONObject(missionJSON));
            }

            JSONObject gateJSON = jsonWorld[LUJSONConsts.LU_GATE];

            if (gateJSON != null && gateJSON.keys != null && gateJSON.keys.Count > 0)
            {
                Gate = Gate.fromJSONObject(gateJSON);
            }
        }