/// <summary> /// Sets this <c>Level</c> as completed. /// </summary> /// <param name="completed">If set to <c>true</c> completed.</param> public override void SetCompleted(bool completed) { if (completed) { State = LevelState.Completed; LevelStorage.IncTimesCompleted(this); } else { State = LevelState.Idle; } base.SetCompleted(completed); }