public ChunkAttach(byte[] file, int address, uint imageBase, Dictionary<int, string> labels) : this() { if (labels.ContainsKey(address)) Name = labels[address]; else Name = "attach_" + address.ToString("X8"); ChunkType ctype; int tmpaddr = ByteConverter.ToInt32(file, address); if (tmpaddr != 0) { tmpaddr = (int)unchecked((uint)tmpaddr - imageBase); Vertex = new List<VertexChunk>(); if (labels.ContainsKey(tmpaddr)) VertexName = labels[tmpaddr]; else VertexName = "vertex_" + tmpaddr.ToString("X8"); ctype = (ChunkType)(ByteConverter.ToUInt32(file, tmpaddr) & 0xFF); while (ctype != ChunkType.End) { VertexChunk chunk = new VertexChunk(file, tmpaddr); Vertex.Add(chunk); tmpaddr += (chunk.Size * 4) + 4; ctype = (ChunkType)(ByteConverter.ToUInt32(file, tmpaddr) & 0xFF); } } tmpaddr = ByteConverter.ToInt32(file, address + 4); if (tmpaddr != 0) { tmpaddr = (int)unchecked((uint)tmpaddr - imageBase); Poly = new List<PolyChunk>(); if (labels.ContainsKey(tmpaddr)) PolyName = labels[tmpaddr]; else PolyName = "poly_" + tmpaddr.ToString("X8"); PolyChunk chunk = PolyChunk.Load(file, tmpaddr); while (chunk.Type != ChunkType.End) { if (chunk.Type != ChunkType.Null) Poly.Add(chunk); tmpaddr += chunk.ByteSize; chunk = PolyChunk.Load(file, tmpaddr); } } Bounds = new BoundingSphere(file, address + 8); }
public VertexChunk Clone() { VertexChunk result = (VertexChunk)MemberwiseClone(); result.Vertices = new List <Vertex>(Vertices.Count); foreach (Vertex item in Vertices) { result.Vertices.Add(item.Clone()); } result.Normals = new List <Vertex>(Normals.Count); foreach (Vertex item in Normals) { result.Normals.Add(item.Clone()); } result.Diffuse = new List <Color>(Diffuse); result.Specular = new List <Color>(Specular); result.UserFlags = new List <uint>(UserFlags); result.NinjaFlags = new List <uint>(NinjaFlags); return(result); }
public ChunkAttach(byte[] file, int address, uint imageBase, Dictionary <int, string> labels) : this() { if (labels.ContainsKey(address)) { Name = labels[address]; } else { Name = "attach_" + address.ToString("X8"); } ChunkType ctype; int tmpaddr = ByteConverter.ToInt32(file, address); if (tmpaddr != 0) { tmpaddr = (int)unchecked ((uint)tmpaddr - imageBase); Vertex = new List <VertexChunk>(); if (labels.ContainsKey(tmpaddr)) { VertexName = labels[tmpaddr]; } else { VertexName = "vertex_" + tmpaddr.ToString("X8"); } ctype = (ChunkType)(ByteConverter.ToUInt32(file, tmpaddr) & 0xFF); while (ctype != ChunkType.End) { VertexChunk chunk = new VertexChunk(file, tmpaddr); Vertex.Add(chunk); tmpaddr += (chunk.Size * 4) + 4; ctype = (ChunkType)(ByteConverter.ToUInt32(file, tmpaddr) & 0xFF); } } tmpaddr = ByteConverter.ToInt32(file, address + 4); if (tmpaddr != 0) { tmpaddr = (int)unchecked ((uint)tmpaddr - imageBase); Poly = new List <PolyChunk>(); if (labels.ContainsKey(tmpaddr)) { PolyName = labels[tmpaddr]; } else { PolyName = "poly_" + tmpaddr.ToString("X8"); } PolyChunk chunk = PolyChunk.Load(file, tmpaddr); while (chunk.Type != ChunkType.End) { if (chunk.Type != ChunkType.Null) { Poly.Add(chunk); } tmpaddr += chunk.ByteSize; chunk = PolyChunk.Load(file, tmpaddr); } } Bounds = new BoundingSphere(file, address + 8); }
static void Main(string[] args) { string filename; if (args.Length > 0) { filename = args[0]; Console.WriteLine("File: {0}", filename); } else { Console.Write("File: "); filename = Console.ReadLine(); } LandTable level = LandTable.LoadFromFile(filename); switch (level.Format) { case LandTableFormat.SA1: { List<COL> newcollist = new List<COL>(); foreach (COL col in level.COL.Where((col) => col.Model != null && col.Model.Attach != null)) { if ((col.SurfaceFlags & SurfaceFlags.Visible) == SurfaceFlags.Visible) { COL newcol = new COL() { Bounds = col.Bounds }; newcol.SurfaceFlags = SurfaceFlags.Visible; newcol.Model = new SonicRetro.SAModel.NJS_OBJECT() { Name = col.Model.Name + "_cnk" }; newcol.Model.Position = col.Model.Position; newcol.Model.Rotation = col.Model.Rotation; newcol.Model.Scale = col.Model.Scale; BasicAttach basatt = (BasicAttach)col.Model.Attach; ChunkAttach cnkatt = new ChunkAttach(true, true) { Name = basatt.Name + "_cnk", Bounds = basatt.Bounds }; newcol.Model.Attach = cnkatt; VertexChunk vcnk; if (basatt.Normal != null && basatt.Normal.Length > 0) vcnk = new VertexChunk(ChunkType.Vertex_VertexNormal); else vcnk = new VertexChunk(ChunkType.Vertex_Vertex); vcnk.Vertices = new List<Vertex>(basatt.Vertex); if (basatt.Normal != null) vcnk.Normals = new List<Vertex>(basatt.Normal); vcnk.VertexCount = (ushort)basatt.Vertex.Length; vcnk.Size = (ushort)((vcnk.Type == ChunkType.Vertex_VertexNormal ? vcnk.VertexCount * 6 : vcnk.VertexCount * 3) + 1); cnkatt.Vertex.Add(vcnk); foreach (NJS_MESHSET mesh in basatt.Mesh) { if (mesh.PolyType != Basic_PolyType.Strips) { Console.WriteLine("Warning: Skipping non-strip mesh in {0} ({1}).", basatt.MeshName, mesh.PolyType); continue; } NJS_MATERIAL mat = null; if (basatt.Material != null && mesh.MaterialID < basatt.Material.Count) { mat = basatt.Material[mesh.MaterialID]; cnkatt.Poly.Add(new PolyChunkBitsBlendAlpha() { SourceAlpha = mat.SourceAlpha, DestinationAlpha = mat.DestinationAlpha }); cnkatt.Poly.Add(new PolyChunkTinyTextureID() { ClampU = mat.ClampU, ClampV = mat.ClampV, FilterMode = mat.FilterMode, FlipU = mat.FlipU, FlipV = mat.FlipV, SuperSample = mat.SuperSample, TextureID = (ushort)mat.TextureID }); cnkatt.Poly.Add(new PolyChunkMaterial() { Diffuse = mat.DiffuseColor, Specular = mat.SpecularColor, SpecularExponent = (byte)mat.Exponent }); } PolyChunkStrip strip; if (mesh.UV != null & mesh.VColor != null) strip = new PolyChunkStrip(ChunkType.Strip_StripUVNColor); else if (mesh.UV != null) strip = new PolyChunkStrip(ChunkType.Strip_StripUVN); else if (mesh.VColor != null) strip = new PolyChunkStrip(ChunkType.Strip_StripColor); else strip = new PolyChunkStrip(ChunkType.Strip_Strip); if (mat != null) { strip.IgnoreLight = mat.IgnoreLighting; strip.IgnoreSpecular = mat.IgnoreSpecular; strip.UseAlpha = mat.UseAlpha; strip.DoubleSide = mat.DoubleSided; strip.FlatShading = mat.FlatShading; strip.EnvironmentMapping = mat.EnvironmentMap; } int striptotal = 0; foreach (Strip item in mesh.Poly.Cast<Strip>()) { UV[] uvs = null; if (mesh.UV != null) { uvs = new UV[item.Indexes.Length]; Array.Copy(mesh.UV, striptotal, uvs, 0, item.Indexes.Length); } Color[] vcolors = null; if (mesh.VColor != null) { vcolors = new Color[item.Indexes.Length]; Array.Copy(mesh.VColor, striptotal, vcolors, 0, item.Indexes.Length); } strip.Strips.Add(new PolyChunkStrip.Strip(item.Reversed, item.Indexes, uvs, vcolors)); striptotal += item.Indexes.Length; } cnkatt.Poly.Add(strip); } newcollist.Add(newcol); } if ((col.SurfaceFlags & ~SurfaceFlags.Visible) != 0) { col.SurfaceFlags &= ~SurfaceFlags.Visible; newcollist.Add(col); } } level.COL = newcollist; } level.Anim = new List<GeoAnimData>(); level.Tool = "SA Tools Level Converter"; level.SaveToFile(System.IO.Path.ChangeExtension(filename, "sa2lvl"), LandTableFormat.SA2); break; case LandTableFormat.SA2: Vertex[] VertexBuffer = new Vertex[0]; Vertex[] NormalBuffer = new Vertex[0]; foreach (COL col in level.COL.Where((col) => col.Model != null && col.Model.Attach is ChunkAttach)) { ChunkAttach cnkatt = (ChunkAttach)col.Model.Attach; BasicAttach basatt = new BasicAttach() { Name = cnkatt.Name, Bounds = cnkatt.Bounds }; if (cnkatt.Vertex != null) foreach (VertexChunk chunk in cnkatt.Vertex) { if (VertexBuffer.Length < chunk.IndexOffset + chunk.VertexCount) { Array.Resize(ref VertexBuffer, chunk.IndexOffset + chunk.VertexCount); Array.Resize(ref NormalBuffer, chunk.IndexOffset + chunk.VertexCount); } Array.Copy(chunk.Vertices.ToArray(), 0, VertexBuffer, chunk.IndexOffset, chunk.Vertices.Count); Array.Copy(chunk.Normals.ToArray(), 0, NormalBuffer, chunk.IndexOffset, chunk.Normals.Count); } NJS_MATERIAL material = new NJS_MATERIAL() { UseTexture = true }; int minVtx = int.MaxValue; int maxVtx = int.MinValue; foreach (PolyChunk chunk in cnkatt.Poly) switch (chunk.Type) { case ChunkType.Bits_BlendAlpha: { PolyChunkBitsBlendAlpha c2 = (PolyChunkBitsBlendAlpha)chunk; material.SourceAlpha = c2.SourceAlpha; material.DestinationAlpha = c2.DestinationAlpha; } break; case ChunkType.Bits_MipmapDAdjust: break; case ChunkType.Bits_SpecularExponent: material.Exponent = ((PolyChunkBitsSpecularExponent)chunk).SpecularExponent; break; case ChunkType.Tiny_TextureID: case ChunkType.Tiny_TextureID2: { PolyChunkTinyTextureID c2 = (PolyChunkTinyTextureID)chunk; material.ClampU = c2.ClampU; material.ClampV = c2.ClampV; material.FilterMode = c2.FilterMode; material.FlipU = c2.FlipU; material.FlipV = c2.FlipV; material.SuperSample = c2.SuperSample; material.TextureID = c2.TextureID; } break; case ChunkType.Material_Diffuse: case ChunkType.Material_Ambient: case ChunkType.Material_DiffuseAmbient: case ChunkType.Material_Specular: case ChunkType.Material_DiffuseSpecular: case ChunkType.Material_AmbientSpecular: case ChunkType.Material_DiffuseAmbientSpecular: case ChunkType.Material_Diffuse2: case ChunkType.Material_Ambient2: case ChunkType.Material_DiffuseAmbient2: case ChunkType.Material_Specular2: case ChunkType.Material_DiffuseSpecular2: case ChunkType.Material_AmbientSpecular2: case ChunkType.Material_DiffuseAmbientSpecular2: { PolyChunkMaterial c2 = (PolyChunkMaterial)chunk; if (c2.Diffuse.HasValue) material.DiffuseColor = c2.Diffuse.Value; if (c2.Specular.HasValue) { material.SpecularColor = c2.Specular.Value; material.Exponent = c2.SpecularExponent; } } break; case ChunkType.Strip_Strip: case ChunkType.Strip_StripUVN: case ChunkType.Strip_StripUVH: case ChunkType.Strip_StripNormal: case ChunkType.Strip_StripUVNNormal: case ChunkType.Strip_StripUVHNormal: case ChunkType.Strip_StripColor: case ChunkType.Strip_StripUVNColor: case ChunkType.Strip_StripUVHColor: case ChunkType.Strip_Strip2: case ChunkType.Strip_StripUVN2: case ChunkType.Strip_StripUVH2: { PolyChunkStrip c2 = (PolyChunkStrip)chunk; material.DoubleSided = c2.DoubleSide; material.EnvironmentMap = c2.EnvironmentMapping; material.FlatShading = c2.FlatShading; material.IgnoreLighting = c2.IgnoreLight; material.IgnoreSpecular = c2.IgnoreSpecular; material.UseAlpha = c2.UseAlpha; bool hasVColor = false; switch (chunk.Type) { case ChunkType.Strip_StripColor: case ChunkType.Strip_StripUVNColor: case ChunkType.Strip_StripUVHColor: hasVColor = true; break; } bool hasUV = false; switch (chunk.Type) { case ChunkType.Strip_StripUVN: case ChunkType.Strip_StripUVH: case ChunkType.Strip_StripUVNColor: case ChunkType.Strip_StripUVHColor: case ChunkType.Strip_StripUVN2: case ChunkType.Strip_StripUVH2: hasUV = true; break; } List<Strip> strips = new List<Strip>(c2.StripCount); List<UV> uvs = hasUV ? new List<UV>() : null; List<Color> vcolors = hasVColor ? new List<Color>() : null; foreach (PolyChunkStrip.Strip strip in c2.Strips) { minVtx = Math.Min(minVtx, strip.Indexes.Min()); maxVtx = Math.Max(maxVtx, strip.Indexes.Max()); strips.Add(new Strip(strip.Indexes, strip.Reversed)); if (hasUV) uvs.AddRange(strip.UVs); if (hasVColor) vcolors.AddRange(strip.VColors); } NJS_MESHSET mesh = new NJS_MESHSET(strips.ToArray(), false, hasUV, hasVColor); if (hasUV) uvs.CopyTo(mesh.UV); if (hasVColor) vcolors.CopyTo(mesh.VColor); mesh.MaterialID = (ushort)basatt.Material.Count; basatt.Mesh.Add(mesh); basatt.Material.Add(material); material = new NJS_MATERIAL(material.GetBytes(), 0); } break; } int numVtx = maxVtx - minVtx + 1; basatt.ResizeVertexes(numVtx); Array.Copy(VertexBuffer, minVtx, basatt.Vertex, 0, numVtx); Array.Copy(NormalBuffer, minVtx, basatt.Normal, 0, numVtx); foreach (NJS_MESHSET mesh in basatt.Mesh) foreach (Poly poly in mesh.Poly) for (int i = 0; i < poly.Indexes.Length; i++) poly.Indexes[i] = (ushort)(poly.Indexes[i] - minVtx); col.Model.Attach = basatt; } level.Anim = new List<GeoAnimData>(); level.Tool = "SA Tools Level Converter"; level.SaveToFile(System.IO.Path.ChangeExtension(filename, "sa1lvl"), LandTableFormat.SA1); break; } }
public static List <VertexChunk> Merge(List <VertexChunk> source) { if (source == null) { return(null); } if (source.Count < 2) { return(source); } var chunks = new Dictionary <ChunkType, List <VertexChunk> >(); foreach (var c in source) { if (!chunks.ContainsKey(c.Type)) { chunks[c.Type] = new List <VertexChunk>(); } chunks[c.Type].Add(c); } var result = new List <VertexChunk>(); foreach (var list in chunks.Values) { var t = list[0].Type; switch (t) { case ChunkType.Vertex_VertexNinjaFlags: case ChunkType.Vertex_VertexNormalNinjaFlags: var weights = new Dictionary <WeightStatus, List <VertexChunk> >(); foreach (var c in list) { if (!weights.ContainsKey(c.WeightStatus)) { weights[c.WeightStatus] = new List <VertexChunk>(); } weights[c.WeightStatus].Add(c); } foreach (var(s, l2) in weights.OrderBy(a => a.Key)) { var r = new VertexChunk(t) { WeightStatus = s, IndexOffset = l2.Min(a => a.IndexOffset) }; foreach (var c in l2) { r.Vertices.AddRange(c.Vertices); if (c.Normals?.Count > 0) { r.Normals.AddRange(c.Normals); } if (c.IndexOffset == r.IndexOffset) { r.NinjaFlags.AddRange(c.NinjaFlags); } else { for (int i = 0; i < c.Vertices.Count; i++) { int ind = (int)c.NinjaFlags[i] & 0xFFFF; ind += c.IndexOffset - r.IndexOffset; r.NinjaFlags.Add((c.NinjaFlags[i] & 0xFFFF0000) | (uint)ind); } } } result.Add(r); } break; default: list.Sort((a, b) => a.IndexOffset.CompareTo(b.IndexOffset)); var r2 = new VertexChunk(t) { IndexOffset = list[0].IndexOffset }; foreach (var c in list) { if (c.IndexOffset != r2.IndexOffset + r2.VertexCount) { result.Add(r2); r2 = c; } else { r2.Vertices.AddRange(c.Vertices); if (c.Normals?.Count > 0) { r2.Normals.AddRange(c.Normals); } if (c.Diffuse?.Count > 0) { r2.Diffuse.AddRange(c.Diffuse); } if (c.Specular?.Count > 0) { r2.Specular.AddRange(c.Specular); } if (c.UserFlags?.Count > 0) { r2.UserFlags.AddRange(c.UserFlags); } } } result.Add(r2); break; } } return(result); }
public byte[] GetBytes() { VertexChunk next = null; int vertlimit; int vertcount = Vertices.Count; switch (Type) { case ChunkType.Vertex_VertexSH: vertlimit = 65535 / 4; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_VertexNormalSH: vertlimit = 65535 / 8; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList(), Normals = Normals.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_Vertex: vertlimit = 65535 / 3; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_VertexDiffuse8: vertlimit = 65535 / 4; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList(), Diffuse = Diffuse.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_VertexUserFlags: vertlimit = 65535 / 4; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList(), UserFlags = UserFlags.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_VertexNinjaFlags: vertlimit = 65535 / 4; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList(), NinjaFlags = NinjaFlags.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_VertexDiffuseSpecular5: case ChunkType.Vertex_VertexDiffuseSpecular4: vertlimit = 65535 / 4; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList(), Diffuse = Diffuse.Skip(vertlimit).ToList(), Specular = Specular.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_VertexNormal: vertlimit = 65535 / 6; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList(), Normals = Normals.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_VertexNormalDiffuse8: vertlimit = 65535 / 7; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList(), Normals = Normals.Skip(vertlimit).ToList(), Diffuse = Diffuse.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_VertexNormalUserFlags: vertlimit = 65535 / 7; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList(), Normals = Normals.Skip(vertlimit).ToList(), UserFlags = UserFlags.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_VertexNormalNinjaFlags: vertlimit = 65535 / 7; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList(), Normals = Normals.Skip(vertlimit).ToList(), NinjaFlags = NinjaFlags.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.Vertex_VertexNormalDiffuseSpecular5: case ChunkType.Vertex_VertexNormalDiffuseSpecular4: vertlimit = 65535 / 7; if (Vertices.Count > vertlimit) { next = new VertexChunk(Type) { Vertices = Vertices.Skip(vertlimit).ToList(), Normals = Normals.Skip(vertlimit).ToList(), Diffuse = Diffuse.Skip(vertlimit).ToList(), Specular = Specular.Skip(vertlimit).ToList() }; vertcount = vertlimit; } break; case ChunkType.End: break; default: throw new NotSupportedException("Unsupported chunk type " + Type + "."); } SetVertCount(vertcount); switch (Type) { case ChunkType.Vertex_Vertex: Size = (ushort)(vertcount * 3 + 1); break; case ChunkType.Vertex_VertexSH: case ChunkType.Vertex_VertexDiffuse8: case ChunkType.Vertex_VertexUserFlags: case ChunkType.Vertex_VertexNinjaFlags: case ChunkType.Vertex_VertexDiffuseSpecular5: case ChunkType.Vertex_VertexDiffuseSpecular4: Size = (ushort)(vertcount * 4 + 1); break; case ChunkType.Vertex_VertexNormal: Size = (ushort)(vertcount * 6 + 1); break; case ChunkType.Vertex_VertexNormalDiffuse8: case ChunkType.Vertex_VertexNormalUserFlags: case ChunkType.Vertex_VertexNormalNinjaFlags: case ChunkType.Vertex_VertexNormalDiffuseSpecular5: case ChunkType.Vertex_VertexNormalDiffuseSpecular4: Size = (ushort)(vertcount * 7 + 1); break; case ChunkType.Vertex_VertexNormalSH: Size = (ushort)(vertcount * 8 + 1); break; } List <byte> result = new List <byte>((Size * 4) + 4); result.AddRange(ByteConverter.GetBytes(Header1)); result.AddRange(ByteConverter.GetBytes(Header2)); for (int i = 0; i < vertcount; i++) { switch (Type) { case ChunkType.Vertex_VertexSH: result.AddRange(Vertices[i].GetBytes()); result.AddRange(ByteConverter.GetBytes(1.0f)); break; case ChunkType.Vertex_VertexNormalSH: result.AddRange(Vertices[i].GetBytes()); result.AddRange(ByteConverter.GetBytes(1.0f)); result.AddRange(Normals[i].GetBytes()); result.AddRange(ByteConverter.GetBytes(1.0f)); break; case ChunkType.Vertex_Vertex: result.AddRange(Vertices[i].GetBytes()); break; case ChunkType.Vertex_VertexDiffuse8: result.AddRange(Vertices[i].GetBytes()); result.AddRange(VColor.GetBytes(Diffuse[i], ColorType.ARGB8888_32)); break; case ChunkType.Vertex_VertexUserFlags: result.AddRange(Vertices[i].GetBytes()); result.AddRange(ByteConverter.GetBytes(UserFlags[i])); break; case ChunkType.Vertex_VertexNinjaFlags: result.AddRange(Vertices[i].GetBytes()); result.AddRange(ByteConverter.GetBytes(NinjaFlags[i])); break; case ChunkType.Vertex_VertexDiffuseSpecular5: result.AddRange(Vertices[i].GetBytes()); result.AddRange(ByteConverter.GetBytes( ByteConverter.ToUInt16(VColor.GetBytes(Diffuse[i], ColorType.RGB565), 0) | (ByteConverter.ToUInt16(VColor.GetBytes(Specular[i], ColorType.RGB565), 0) << 16))); break; case ChunkType.Vertex_VertexDiffuseSpecular4: result.AddRange(Vertices[i].GetBytes()); result.AddRange(ByteConverter.GetBytes( ByteConverter.ToUInt16(VColor.GetBytes(Diffuse[i], ColorType.ARGB4444), 0) | (ByteConverter.ToUInt16(VColor.GetBytes(Specular[i], ColorType.RGB565), 0) << 16))); break; case ChunkType.Vertex_VertexNormal: result.AddRange(Vertices[i].GetBytes()); result.AddRange(Normals[i].GetBytes()); break; case ChunkType.Vertex_VertexNormalDiffuse8: result.AddRange(Vertices[i].GetBytes()); result.AddRange(Normals[i].GetBytes()); result.AddRange(VColor.GetBytes(Diffuse[i], ColorType.ARGB8888_32)); break; case ChunkType.Vertex_VertexNormalUserFlags: result.AddRange(Vertices[i].GetBytes()); result.AddRange(Normals[i].GetBytes()); result.AddRange(ByteConverter.GetBytes(UserFlags[i])); break; case ChunkType.Vertex_VertexNormalNinjaFlags: result.AddRange(Vertices[i].GetBytes()); result.AddRange(Normals[i].GetBytes()); result.AddRange(ByteConverter.GetBytes(NinjaFlags[i])); break; case ChunkType.Vertex_VertexNormalDiffuseSpecular5: result.AddRange(Vertices[i].GetBytes()); result.AddRange(Normals[i].GetBytes()); result.AddRange(ByteConverter.GetBytes( ByteConverter.ToUInt16(VColor.GetBytes(Diffuse[i], ColorType.RGB565), 0) | (ByteConverter.ToUInt16(VColor.GetBytes(Specular[i], ColorType.RGB565), 0) << 16))); break; case ChunkType.Vertex_VertexNormalDiffuseSpecular4: result.AddRange(Vertices[i].GetBytes()); result.AddRange(Normals[i].GetBytes()); result.AddRange(ByteConverter.GetBytes( ByteConverter.ToUInt16(VColor.GetBytes(Diffuse[i], ColorType.ARGB4444), 0) | (ByteConverter.ToUInt16(VColor.GetBytes(Specular[i], ColorType.RGB565), 0) << 16))); break; } } if (next != null) { result.AddRange(next.GetBytes()); } return(result.ToArray()); }