/// <summary> /// Generic create sort button. /// </summary> /// <param name="rect"></param> /// <param name="templateButtonName"></param> /// <param name="buttonText"></param> /// <param name="iconName"></param> /// <param name="x"></param> /// <param name="y"></param> /// <param name="w"></param> /// <param name="h"></param> /// <param name="action"></param> public static SongSortButton CreateSortButton(RectTransform parent, Button buttonTemplate, Sprite iconSprite, Sprite borderSprite, string buttonText, float fontSize, float x, float y, float w, float h, SongSortMode sortMode, System.Action <SongSortMode> onClickEvent) { SongSortButton sortButton = new SongSortButton(); Button newButton = UIBuilder.CreateUIButton(parent, buttonTemplate); newButton.interactable = true; (newButton.transform as RectTransform).anchoredPosition = new Vector2(x, y); (newButton.transform as RectTransform).sizeDelta = new Vector2(w, h); UIBuilder.SetButtonText(newButton, buttonText); UIBuilder.SetButtonIconEnabled(newButton, false); UIBuilder.SetButtonIcon(newButton, iconSprite); UIBuilder.SetButtonTextSize(newButton, fontSize); Image stroke = newButton.GetComponentsInChildren <Image>().First(btn => btn.name == "Stroke"); stroke.sprite = borderSprite; //stroke.rectTransform.localScale = new Vector2(0.9f, 0.9f); newButton.GetComponentsInChildren <HorizontalLayoutGroup>().First(btn => btn.name == "Content").padding = new RectOffset(2, 2, 2, 2); newButton.onClick.RemoveAllListeners(); newButton.onClick.AddListener(delegate() { onClickEvent(sortMode); }); sortButton.Button = newButton; sortButton.SortMode = sortMode; return(sortButton); }
/// <summary> /// Create a page up/down button. /// </summary> /// <param name="parent"></param> /// <param name="buttonTemplate"></param> /// <param name="iconSprite"></param> /// <param name="x"></param> /// <param name="y"></param> /// <param name="w"></param> /// <param name="h"></param> /// <param name="iconWidth"></param> /// <param name="iconHeight"></param> /// <param name="iconRotation"></param> /// <returns></returns> public static Button CreateIconButton(RectTransform parent, Button buttonTemplate, Sprite iconSprite, Vector2 pos, Vector2 size, Vector2 iconSize, Vector2 iconScale, float iconRotation) { Button newButton = UIBuilder.CreateUIButton(parent, buttonTemplate); newButton.interactable = true; (newButton.transform as RectTransform).anchoredPosition = new Vector2(pos.x, pos.y); (newButton.transform as RectTransform).sizeDelta = new Vector2(size.x, size.y); RectTransform iconTransform = newButton.GetComponentsInChildren <RectTransform>(true).First(c => c.name == "Icon"); iconTransform.gameObject.SetActive(true); ; HorizontalLayoutGroup hgroup = iconTransform.parent.GetComponent <HorizontalLayoutGroup>(); hgroup.padding = new RectOffset(1, 1, 0, 0); iconTransform.sizeDelta = new Vector2(iconSize.x, iconSize.y); iconTransform.localScale = new Vector2(iconScale.x, iconScale.y); iconTransform.Rotate(0, 0, iconRotation); RectTransform textRect = newButton.GetComponentsInChildren <RectTransform>(true).FirstOrDefault(c => c.name == "Text"); if (textRect != null) { UnityEngine.Object.Destroy(textRect.gameObject); } UIBuilder.SetButtonBorder(newButton, Color.clear); UIBuilder.SetButtonIcon(newButton, iconSprite); return(newButton); }
/// <summary> /// Very generic helper create button method. /// </summary> /// <param name="parent"></param> /// <param name="buttonTemplate"></param> /// <param name="buttonText"></param> /// <param name="x"></param> /// <param name="y"></param> /// <param name="w"></param> /// <param name="h"></param> /// <returns></returns> static public Button CreateButton(RectTransform parent, Button buttonTemplate, String buttonText, float fontSize, float x, float y, float w, float h) { Button newButton = UIBuilder.CreateUIButton(parent, buttonTemplate); newButton.interactable = true; (newButton.transform as RectTransform).anchoredPosition = new Vector2(x, y); (newButton.transform as RectTransform).sizeDelta = new Vector2(w, h); UIBuilder.SetButtonText(newButton, buttonText); UIBuilder.SetButtonIconEnabled(newButton, false); UIBuilder.SetButtonTextSize(newButton, fontSize); return(newButton); }
/// <summary> /// Create an icon button, simple. /// </summary> /// <param name="parent"></param> /// <param name="buttonTemplate"></param> /// <param name="iconSprite"></param> /// <returns></returns> public static Button CreateIconButton(RectTransform parent, Button buttonTemplate, Sprite iconSprite) { Button newButton = UIBuilder.CreateUIButton(parent, buttonTemplate); newButton.interactable = true; RectTransform textRect = newButton.GetComponentsInChildren <RectTransform>(true).FirstOrDefault(c => c.name == "Text"); if (textRect != null) { UnityEngine.Object.Destroy(textRect.gameObject); } UIBuilder.SetButtonIcon(newButton, iconSprite); return(newButton); }
/// <summary> /// Create an icon button, advanced. /// Currently has some weird logic in it just for the filter buttons. Use simple method instead. /// </summary> /// <param name="parent"></param> /// <param name="buttonTemplate"></param> /// <param name="iconSprite"></param> /// <param name="x"></param> /// <param name="y"></param> /// <param name="w"></param> /// <param name="h"></param> /// <param name="iconWidth"></param> /// <param name="iconHeight"></param> /// <param name="iconRotation"></param> /// <returns></returns> public static Button CreateIconButton(RectTransform parent, Button buttonTemplate, Sprite iconSprite, Vector2 pos, Vector2 size, Vector2 iconSize, Vector2 iconScale, float iconRotation) { Button newButton = UIBuilder.CreateIconButton(parent, buttonTemplate, iconSprite); (newButton.transform as RectTransform).anchoredPosition = new Vector2(pos.x, pos.y); (newButton.transform as RectTransform).sizeDelta = new Vector2(size.x, size.y); RectTransform iconTransform = newButton.GetComponentsInChildren <RectTransform>(true).First(c => c.name == "Icon"); iconTransform.gameObject.SetActive(true); HorizontalLayoutGroup hgroup = iconTransform.parent.GetComponent <HorizontalLayoutGroup>(); hgroup.padding = new RectOffset(1, 1, 0, 0); iconTransform.sizeDelta = new Vector2(iconSize.x, iconSize.y); iconTransform.localScale = new Vector2(iconScale.x, iconScale.y); iconTransform.Rotate(0, 0, iconRotation); return(newButton); }