/// <summary> /// Save helper. /// </summary> private void _Save(String path) { if (this.DisableSavingSettings) { Logger.Info("Saving settings has been disabled..."); return; } if (searchTerms.Count > 10) { searchTerms.RemoveRange(10, searchTerms.Count - 10); } var settings = new XmlWriterSettings { OmitXmlDeclaration = false, Indent = true, NewLineOnAttributes = true, NewLineHandling = System.Xml.NewLineHandling.Entitize }; using (var stream = new StreamWriter(path, false, Utf8Encoding)) { using (var writer = XmlWriter.Create(stream, settings)) { SettingsSerializer.Serialize(writer, this); } } }
public ScoreSaberDataFile(byte[] data) { Stopwatch timer = new Stopwatch(); timer.Start(); SongVersionToScoreSaberData = new Dictionary <string, ScoreSaberData>(); System.Globalization.NumberStyles style = System.Globalization.NumberStyles.AllowDecimalPoint; string result = System.Text.Encoding.UTF8.GetString(data); JSONNode rootNode = JSON.Parse(result); foreach (KeyValuePair <string, JSONNode> kvp in rootNode) { JSONNode difficultyNodes = kvp.Value; foreach (KeyValuePair <string, JSONNode> innerKvp in difficultyNodes) { JSONNode node = innerKvp.Value; String version = node["key"]; String name = node["name"]; String difficultyName = node["difficulty"]; if (difficultyName == "Expert+") { difficultyName = "ExpertPlus"; } float pp = 0; float.TryParse(node["pp"], style, System.Globalization.CultureInfo.InvariantCulture, out pp); float starDifficulty = 0; float.TryParse(node["star"], style, System.Globalization.CultureInfo.InvariantCulture, out starDifficulty); ScoreSaberData ppData = null; if (!SongVersionToScoreSaberData.ContainsKey(version)) { ppData = new ScoreSaberData { version = version, name = name }; SongVersionToScoreSaberData.Add(version, ppData); } else { ppData = SongVersionToScoreSaberData[version]; } // add difficulty ppData.AddDifficultyRating(difficultyName, pp, starDifficulty); } } timer.Stop(); Logger.Debug("Processing ScoreSaber data took {0}ms", timer.ElapsedMilliseconds); }
/// <summary> /// Favorites used to exist as part of the song_browser_settings.xml /// This makes little sense now. This is the upgrade path. /// Convert all existing favorites to the best of our effort into a playlist. /// </summary> /// <param name="levelIdToCustomLevel"></param> /// <param name="levelIdToSongVersion"></param> public void ConvertFavoritesToPlaylist(Dictionary <String, SongLoaderPlugin.OverrideClasses.CustomLevel> levelIdToCustomLevel, Dictionary <string, string> levelIdToSongVersion) { // Check if we have favorites to convert to the playlist if (this.Favorites.Count <= 0) { return; } // check if the playlist exists String playlistPath = Path.Combine(Environment.CurrentDirectory, "Playlists", DefaultConvertedFavoritesPlaylistName); bool playlistExists = false; if (File.Exists(playlistPath)) { playlistExists = true; } // abort here if playlist already exits. if (playlistExists) { Logger.Info("Not converting song_browser_setting.xml favorites because {0} already exists...", playlistPath); return; } Logger.Info("Converting {0} Favorites in song_browser_settings.xml to {1}...", this.Favorites.Count, playlistPath); // written like this in case we ever want to support adding to this playlist Playlist p = null; if (playlistExists) { p = Playlist.LoadPlaylist(playlistPath); } else { p = new Playlist { playlistTitle = "Song Browser Favorites", playlistAuthor = "SongBrowser", fileLoc = "", image = Base64Sprites.PlaylistIconB64, songs = new List <PlaylistSong>(), }; } List <String> successfullyRemoved = new List <string>(); this.Favorites.RemoveWhere(levelId => { PlaylistSong playlistSong = new PlaylistSong { levelId = levelId }; if (levelIdToCustomLevel.ContainsKey(levelId) && levelIdToSongVersion.ContainsKey(levelId)) { playlistSong.songName = levelIdToCustomLevel[levelId].songName; playlistSong.key = levelIdToSongVersion[levelId]; } else { // No easy way to look up original songs... They will still work but have wrong song name in playlist. playlistSong.songName = levelId; playlistSong.key = ""; } p.songs.Add(playlistSong); return(true); }); p.SavePlaylist(playlistPath); if (String.IsNullOrEmpty(this.currentEditingPlaylistFile)) { this.currentEditingPlaylistFile = playlistPath; } this.Save(); }
/// <summary> /// Load the settings file for this plugin. /// If we fail to load return Default settings. /// </summary> /// <returns>SongBrowserSettings</returns> public static SongBrowserSettings Load() { Logger.Trace("Load()"); SongBrowserSettings retVal = null; // No Settings file. String settingsFilePath = SongBrowserSettings.SettingsPath(); if (File.Exists(settingsFilePath)) { // Deserialization from JSON FileStream fs = null; try { fs = File.OpenRead(settingsFilePath); XmlSerializer serializer = new XmlSerializer(typeof(SongBrowserSettings)); retVal = (SongBrowserSettings)serializer.Deserialize(fs); // Success loading, sane time to make a backup retVal.SaveBackup(); } catch (Exception e) { Logger.Exception("Unable to deserialize song browser settings file, using default settings: ", e); retVal = new SongBrowserSettings { DisableSavingSettings = true }; } finally { if (fs != null) { fs.Close(); } } } else { Logger.Debug("Settings file does not exist, returning defaults: " + settingsFilePath); retVal = new SongBrowserSettings(); } // check if the playlist directory exists, make it otherwise. String playlistDirPath = Path.Combine(Environment.CurrentDirectory, "Playlists"); if (!Directory.Exists(playlistDirPath)) { Directory.CreateDirectory(playlistDirPath); } // Load Downloader favorites but only once, we'll convert them once, empty the song_browser_setting.xml favorites and never load it again. String playlistPath = Path.Combine(Environment.CurrentDirectory, "Playlists", DefaultConvertedFavoritesPlaylistName); if (!File.Exists(playlistPath)) { if (File.Exists(SongBrowserSettings.DownloaderFavoritesFilePath())) { String[] downloaderFavorites = File.ReadAllLines(SongBrowserSettings.DownloaderFavoritesFilePath()); retVal.Favorites.UnionWith(downloaderFavorites); } Playlist p = new Playlist { playlistTitle = "Song Browser Favorites", playlistAuthor = "SongBrowser", fileLoc = "", image = Base64Sprites.PlaylistIconB64, songs = new List <PlaylistSong>(), }; p.CreateNew(playlistPath); } if (String.IsNullOrEmpty(retVal.currentEditingPlaylistFile)) { retVal.currentEditingPlaylistFile = playlistPath; } return(retVal); }
/// <summary> /// Favorites used to exist as part of the song_browser_settings.xml /// This makes little sense now. This is the upgrade path. /// Convert all existing favorites to the best of our effort into a playlist. /// </summary> /// <param name="levelIdToCustomLevel"></param> /// <param name="levelIdToSongVersion"></param> public void ConvertFavoritesToPlaylist(Dictionary <String, CustomPreviewBeatmapLevel> customSongsMap) { // map songs in case we are converting a huge list Dictionary <String, CustomPreviewBeatmapLevel> levelIdToCustomLevel = new Dictionary <string, CustomPreviewBeatmapLevel>(StringComparer.OrdinalIgnoreCase); foreach (var kp in customSongsMap) { if (levelIdToCustomLevel.ContainsKey(kp.Value.levelID)) { continue; } levelIdToCustomLevel.Add(kp.Value.levelID, kp.Value); } // Check if we have favorites to convert to the playlist if (this.Favorites.Count <= 0) { return; } // check if the playlist exists String playlistPath = Path.Combine(Environment.CurrentDirectory, "Playlists", DefaultConvertedFavoritesPlaylistName); bool playlistExists = false; if (File.Exists(playlistPath)) { playlistExists = true; } // abort here if playlist already exits. if (playlistExists) { Logger.Info("Not converting song_browser_setting.xml favorites because {0} already exists...", playlistPath); return; } Logger.Info("Converting {0} Favorites in song_browser_settings.xml to {1}...", this.Favorites.Count, playlistPath); // written like this in case we ever want to support adding to this playlist Playlist p = null; if (playlistExists) { p = Playlist.LoadPlaylist(playlistPath); } else { p = new Playlist { playlistTitle = "Song Browser Favorites", playlistAuthor = "SongBrowser", fileLoc = "", image = Base64Sprites.SpriteToBase64(Base64Sprites.BeastSaberLogo), songs = new List <PlaylistSong>(), }; } List <String> successfullyRemoved = new List <string>(); this.Favorites.RemoveWhere(levelId => { PlaylistSong playlistSong = new PlaylistSong { levelId = levelId }; if (levelIdToCustomLevel.ContainsKey(levelId)) { playlistSong.songName = levelIdToCustomLevel[levelId].songName; playlistSong.levelId = levelId; playlistSong.hash = CustomHelpers.GetSongHash(levelId); } else { // No easy way to look up original songs... They will still work but have wrong song name in playlist. playlistSong.levelId = levelId; playlistSong.hash = CustomHelpers.GetSongHash(levelId); playlistSong.key = ""; } p.songs.Add(playlistSong); return(true); }); p.SavePlaylist(playlistPath); if (String.IsNullOrEmpty(this.currentEditingPlaylistFile)) { this.currentEditingPlaylistFile = playlistPath; } this.Save(); }