// Function from file: ert.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Weapon_Implant_Loyalty L = null; Obj_Item_Device_Radio R = null; Obj_Item_Weapon_Card_Id W = null; if (Lang13.Bool(visualsOnly)) { return; } L = new Obj_Item_Weapon_Implant_Loyalty(H); L.imp_in = H; L.implanted = 1; ((dynamic)H).sec_hud_set_implants(); R = ((dynamic)H).ears; R.set_frequency(GlobalVars.CENTCOM_FREQ); R.freqlock = true; W = ((dynamic)H).wear_id; W.registered_name = H.real_name; W.update_label(W.registered_name, W.assignment); return; }
// Function from file: implantchair.dm public void add_implants( ) { int?i = null; Obj_Item_Weapon_Implant_Loyalty I = null; i = null; i = 0; while ((i ?? 0) < (this.max_implants ?? 0)) { I = new Obj_Item_Weapon_Implant_Loyalty(this); this.implant_list.Add(I); i++; } return; }
// Function from file: security.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Weapon_Implant_Loyalty L = null; base.post_equip(H, visualsOnly); if (Lang13.Bool(visualsOnly)) { return; } L = new Obj_Item_Weapon_Implant_Loyalty(H); L.imp_in = H; L.implanted = 1; ((Mob_Living_Carbon_Human)H).sec_hud_set_implants(); return; }
// Function from file: security.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; dynamic cig = null; Obj_Item_Weapon_Implant_Loyalty L = null; base.post_equip(H, visualsOnly); cig = ((dynamic)H).wear_mask; cig.light(""); if (Lang13.Bool(visualsOnly)) { return; } L = new Obj_Item_Weapon_Implant_Loyalty(H); L.imp_in = H; L.implanted = 1; ((dynamic)H).sec_hud_set_implants(); return; }
// Function from file: captain.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Clothing_Under U = null; Obj_Item_Weapon_Implant_Loyalty L = null; base.post_equip(H, visualsOnly); U = ((dynamic)H).w_uniform; U.attachTie(new Obj_Item_Clothing_Tie_Medal_Gold_Captain()); if (Lang13.Bool(visualsOnly)) { return; } L = new Obj_Item_Weapon_Implant_Loyalty(H); L.imp_in = H; L.implanted = 1; ((dynamic)H).sec_hud_set_implants(); GlobalFuncs.minor_announce("Captain " + H.real_name + " on deck!"); return; }
// Function from file: implantchair.dm public void implant(dynamic M = null) { Obj_Item_Weapon_Implant_Loyalty imp = null; if (!(M is Mob_Living_Carbon)) { return; } if (!(this.implant_list.len != 0)) { return; } foreach (dynamic _a in Lang13.Enumerate(this.implant_list, typeof(Obj_Item_Weapon_Implant_Loyalty))) { imp = _a; if (!(imp != null)) { continue; } if (imp is Obj_Item_Weapon_Implant_Loyalty) { ((Ent_Static)M).visible_message("<span class='warning'>" + M + " has been implanted by the " + this.name + ".</span>"); if (imp.implant(M) != 0) { this.implant_list.Remove(imp); } break; } } return; }
// Function from file: security.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Clothing_Under U = null; Obj_Item_Weapon_Implant_Loyalty L = null; dynamic W = null; bool teleport = false; dynamic T = null; int safety = 0; base.post_equip(H, visualsOnly); U = ((dynamic)H).w_uniform; if (this.tie != null) { U.attachTie(Lang13.Call(this.tie)); } if (Lang13.Bool(visualsOnly)) { return; } L = new Obj_Item_Weapon_Implant_Loyalty(H); L.imp_in = H; L.implanted = 1; ((dynamic)H).sec_hud_set_implants(); W = ((dynamic)H).wear_id; W.access |= this.dep_access; teleport = false; if (!GlobalVars.config.sec_start_brig) { if (this.destination != null || Lang13.Bool(this.spawn_point)) { teleport = true; } } if (teleport) { if (Lang13.Bool(this.spawn_point)) { T = GlobalFuncs.get_turf(this.spawn_point); H.Move(T); } else { safety = 0; while (safety < 25) { T = GlobalFuncs.safepick(GlobalFuncs.get_area_turfs(this.destination)); if (Lang13.Bool(T) && !H.Move(T)) { safety += 1; continue; } else { break; } } } } if (Lang13.Bool(this.department)) { H.WriteMsg("<b>You have been assigned to " + this.department + "!</b>"); } else { H.WriteMsg("<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>"); } return; }
// Function from file: shadowling_abilities.dm public override bool cast(dynamic targets = null, dynamic thearea = null, dynamic user = null) { thearea = thearea ?? Task13.User; Mob_Living_Carbon_Human target = null; int?progress = null; Obj_Item_Weapon_Implant_Loyalty L = null; GlobalFuncs.listclearnulls(GlobalVars.ticker.mode.thralls); if (!GlobalVars.ticker.mode.shadows.Contains(thearea.mind)) { return(false); } if (thearea.dna.species.id != "shadowling") { if (GlobalVars.ticker.mode.thralls.len >= 5) { this.revert_cast(); return(false); } } foreach (dynamic _c in Lang13.Enumerate(targets, typeof(Mob_Living_Carbon_Human))) { target = _c; if (!(Map13.GetDistance(thearea, target) <= 1)) { thearea.WriteMsg("<span class='warning'>You need to be closer to enthrall " + target + "!</span>"); this.revert_cast(); return(false); } if (!Lang13.Bool(target.key) || !(target.mind != null)) { thearea.WriteMsg("<span class='warning'>The target has no mind!</span>"); this.revert_cast(); return(false); } if (target.stat != 0) { thearea.WriteMsg("<span class='warning'>The target must be conscious!</span>"); this.revert_cast(); return(false); } if (GlobalFuncs.is_shadow_or_thrall(target)) { thearea.WriteMsg("<span class='warning'>You can not enthrall allies!</span>"); this.revert_cast(); return(false); } if (!(target is Mob_Living_Carbon_Human)) { thearea.WriteMsg("<span class='warning'>You can only enthrall humans!</span>"); this.revert_cast(); return(false); } if (this.enthralling) { thearea.WriteMsg("<span class='warning'>You are already enthralling!</span>"); this.revert_cast(); return(false); } if (!(target.client != null)) { thearea.WriteMsg("<span class='warning'>" + target + "'s mind is vacant of activity.</span>"); } this.enthralling = true; thearea.WriteMsg("<span class='danger'>This target is valid. You begin the enthralling...</span>"); target.WriteMsg("<span class='userdanger'>" + thearea + " stares at you. You feel your head begin to pulse.</span>"); progress = null; progress = 0; while ((progress ?? 0) <= 3) { switch ((int?)(progress)) { case 1: thearea.WriteMsg("<span class='notice'>You place your hands to " + target + "'s head...</span>"); ((Ent_Static)thearea).visible_message("<span class='warning'>" + thearea + " places their hands onto the sides of " + target + "'s head!</span>"); break; case 2: thearea.WriteMsg("<span class='notice'>You begin preparing " + target + "'s mind as a blank slate...</span>"); ((Ent_Static)thearea).visible_message("<span class='warning'>" + thearea + "'s palms flare a bright red against " + target + "'s temples!</span>"); target.WriteMsg("<span class='danger'>A terrible red light floods your mind. You collapse as conscious thought is wiped away.</span>"); target.Weaken(12); Task13.Sleep(20); if (GlobalFuncs.isloyal(target)) { thearea.WriteMsg("<span class='notice'>They are enslaved by Nanotrasen. You begin to shut down the nanobot implant - this will take some time.</span>"); ((Ent_Static)thearea).visible_message("<span class='warning'>" + thearea + " pauses, then dips their head in concentration!</span>"); target.WriteMsg("<span class='boldannounce'>You feel your loyalties begin to weaken!</span>"); Task13.Sleep(100); thearea.WriteMsg("<span class='notice'>The nanobots composing the loyalty implant have been rendered inert. Now to continue.</span>"); ((Ent_Static)thearea).visible_message("<span class='warning'>" + thearea + " relaxes again.</span>"); foreach (dynamic _a in Lang13.Enumerate(target, typeof(Obj_Item_Weapon_Implant_Loyalty))) { L = _a; if (L != null && Lang13.Bool(L.implanted)) { GlobalFuncs.qdel(L); } } target.WriteMsg("<span class='boldannounce'>Your unwavering loyalty to Nanotrasen unexpectedly falters, dims, dies.</span>"); } break; case 3: thearea.WriteMsg("<span class='notice'>You begin planting the tumor that will control the new thrall...</span>"); ((Ent_Static)thearea).visible_message("<span class='warning'>A strange energy passes from " + thearea + "'s hands into " + target + "'s head!</span>"); target.WriteMsg("<span class='boldannounce'>You feel your memories twisting, morphing. A sense of horror dominates your mind.</span>"); break; } if (!GlobalFuncs.do_mob(thearea, target, 70)) { thearea.WriteMsg("<span class='warning'>The enthralling has been interrupted - your target's mind returns to its previous state.</span>"); target.WriteMsg("<span class='userdanger'>You wrest yourself away from " + thearea + "'s hands and compose yourself</span>"); this.enthralling = false; return(false); } progress++; } this.enthralling = false; thearea.WriteMsg("<span class='shadowling'>You have enthralled <b>" + target.real_name + "</b>!</span>"); target.visible_message("<span class='big'>" + target + " looks to have experienced a revelation!</span>", "<span class='warning'>False faces all d<b>ark not real not real not--</b></span>"); target.setOxyLoss(0); target.mind.special_role = "thrall"; ((GameMode)GlobalVars.ticker.mode).add_thrall(target.mind); } return(false); }