// Function from file: ert.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Weapon_Implant_Loyalty L = null; Obj_Item_Device_Radio R = null; Obj_Item_Weapon_Card_Id W = null; if (Lang13.Bool(visualsOnly)) { return; } L = new Obj_Item_Weapon_Implant_Loyalty(H); L.imp_in = H; L.implanted = 1; ((dynamic)H).sec_hud_set_implants(); R = ((dynamic)H).ears; R.set_frequency(GlobalVars.CENTCOM_FREQ); R.freqlock = true; W = ((dynamic)H).wear_id; W.registered_name = H.real_name; W.update_label(W.registered_name, W.assignment); return; }
// Function from file: job.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Weapon_Card_Id C = null; Job J = null; dynamic PDA = null; if (Lang13.Bool(visualsOnly)) { return; } C = ((dynamic)H).wear_id; if (C is Obj_Item_Weapon_Card_Id) { J = GlobalVars.SSjob.GetJob(H.job); C.access = J.get_access(); C.registered_name = H.real_name; C.assignment = H.job; C.update_label(); ((Mob_Living_Carbon_Human)H).sec_hud_set_ID(); } PDA = H.get_item_by_slot(this.pda_slot); if (PDA is Obj_Item_Device_Pda) { PDA.owner = H.real_name; PDA.ownjob = H.job; PDA.update_label(); } return; }
// Function from file: ert.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Device_Pda pda = null; Obj_Item_Weapon_Card_Id W = null; if (Lang13.Bool(visualsOnly)) { return; } pda = ((dynamic)H).r_store; pda.owner = H.real_name; pda.ownjob = "Centcom Official"; pda.update_label(); W = ((dynamic)H).wear_id; W.icon_state = "centcom"; W.access = GlobalFuncs.get_centcom_access("Centcom Official"); W.access += GlobalVars.access_weapons; W.assignment = "Centcom Official"; W.registered_name = H.real_name; W.update_label(); return; }
// Function from file: standard.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Clothing_Under U = null; dynamic sec_briefcase = null; Obj_Item briefcase_item = null; int? i = null; Obj_Item_Device_Pda pda = null; Obj_Item_Weapon_Card_Id W = null; U = ((dynamic)H).w_uniform; U.attachTie(new Obj_Item_Clothing_Tie_Waistcoat(H)); if (Lang13.Bool(visualsOnly)) { return; } sec_briefcase = H.l_hand; foreach (dynamic _a in Lang13.Enumerate(sec_briefcase, typeof(Obj_Item))) { briefcase_item = _a; GlobalFuncs.qdel(briefcase_item); } i = null; i = 3; while ((i ?? 0) > 0) { ((Obj_Item_Weapon_Storage)sec_briefcase).handle_item_insertion(new Obj_Item_Stack_Spacecash_C1000(), true); i--; } ((Obj_Item_Weapon_Storage)sec_briefcase).handle_item_insertion(new Obj_Item_Weapon_Gun_Energy_KineticAccelerator_Crossbow(), true); ((Obj_Item_Weapon_Storage)sec_briefcase).handle_item_insertion(new Obj_Item_Weapon_Gun_Projectile_Revolver_Mateba(), true); ((Obj_Item_Weapon_Storage)sec_briefcase).handle_item_insertion(new Obj_Item_AmmoBox_A357(), true); ((Obj_Item_Weapon_Storage)sec_briefcase).handle_item_insertion(new Obj_Item_Weapon_C4(), true); pda = ((dynamic)H).belt; pda.owner = H.real_name; pda.ownjob = "Reaper"; pda.update_label(); W = ((dynamic)H).wear_id; W.access = GlobalFuncs.get_all_accesses(); W.assignment = "Reaper"; W.registered_name = H.real_name; W.update_label(H.real_name); return; }
// Function from file: standard.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Weapon_Card_Id W = null; if (Lang13.Bool(visualsOnly)) { return; } W = ((dynamic)H).wear_id; W.assignment = "Assistant"; W.registered_name = H.real_name; W.update_label(); return; }
// Function from file: standard.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Weapon_Card_Id W = null; if (Lang13.Bool(visualsOnly)) { return; } W = ((dynamic)H).wear_id; W.access = GlobalFuncs.get_all_accesses(); W.assignment = "Tunnel Clown!"; W.registered_name = H.real_name; W.update_label(H.real_name); return; }
// Function from file: wallets.dm public override bool remove_from_storage(dynamic W = null, dynamic new_location = null, bool?burn = null) { bool _default = false; _default = base.remove_from_storage((object)(W), (object)(new_location), burn); if (_default) { if (W is Obj_Item_Weapon_Card_Id) { if (W == this.front_id) { this.front_id = null; } this.refreshID(); this.update_icon(); } } return(_default); }
// Function from file: wallets.dm public void refreshID( ) { Obj_Item_Weapon_Card_Id I = null; this.combined_access.Cut(); foreach (dynamic _a in Lang13.Enumerate(this.contents, typeof(Obj_Item_Weapon_Card_Id))) { I = _a; if (!(this.front_id != null)) { this.front_id = I; this.update_icon(); } this.combined_access.Or(I.access); } return; }
// Function from file: standard.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Weapon_Card_Id W = null; if (Lang13.Bool(visualsOnly)) { return; } W = ((dynamic)H).wear_id; W.icon_state = "centcom"; W.access = GlobalFuncs.get_all_accesses(); W.access += GlobalFuncs.get_centcom_access("Centcom Commander"); W.assignment = "Centcom Commander"; W.registered_name = H.real_name; W.update_label(); return; }
// Function from file: standard.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { visualsOnly = visualsOnly ?? GlobalVars.FALSE; Obj_Item_Weapon_Card_Id W = null; Obj_Item_Device_Radio R = null; if (Lang13.Bool(visualsOnly)) { return; } W = ((dynamic)H).wear_id; W.icon_state = "centcom"; W.access = GlobalFuncs.get_all_accesses(); W.access += GlobalFuncs.get_centcom_access("Special Ops Officer"); W.assignment = "Special Ops Officer"; W.registered_name = H.real_name; W.update_label(); R = ((dynamic)H).ears; R.set_frequency(GlobalVars.CENTCOM_FREQ); R.freqlock = true; return; }
// Function from file: interactive.dm public Mob_Living_Carbon_Human_Interactive(dynamic loc = null) : base((object)(loc)) { dynamic R = null; dynamic L = null; dynamic R2 = null; dynamic L2 = null; dynamic R3 = null; dynamic L3 = null; Obj_Item_Organ_Limb LIMB = null; // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!; this.random(); this.MYID = new Obj_Item_Weapon_Card_Id(this); this.MYID.name = "" + this.real_name + "'s ID Card (" + this.myjob.title + ")"; this.MYID.assignment = "" + this.myjob.title; this.MYID.registered_name = this.real_name; this.MYID.access = this.myjob.access; this.equip_to_slot_or_del(this.MYID, 7); this.MYPDA = new Obj_Item_Device_Pda(this); this.MYPDA.owner = this.real_name; this.MYPDA.ownjob = "Crew"; this.MYPDA.name = "PDA-" + this.real_name + " (" + this.myjob.title + ")"; this.equip_to_slot_or_del(this.MYPDA, 6); this.zone_selected = "chest"; if (Rand13.PercentChance(10)) { if (Rand13.PercentChance(((int)(67.5)))) { R = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_RArm), this.organs); GlobalFuncs.qdel(R); this.organs.Add(new Obj_Item_Organ_Limb_Robot_RArm()); } else { L = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_LArm), this.organs); GlobalFuncs.qdel(L); this.organs.Add(new Obj_Item_Organ_Limb_Robot_LArm()); } if (Rand13.PercentChance(((int)(67.5)))) { R2 = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_RLeg), this.organs); GlobalFuncs.qdel(R2); this.organs.Add(new Obj_Item_Organ_Limb_Robot_RLeg()); } else { L2 = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_LLeg), this.organs); GlobalFuncs.qdel(L2); this.organs.Add(new Obj_Item_Organ_Limb_Robot_LLeg()); } if (Rand13.PercentChance(((int)(67.5)))) { R3 = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_Chest), this.organs); GlobalFuncs.qdel(R3); this.organs.Add(new Obj_Item_Organ_Limb_Robot_Chest()); } else { L3 = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_Head), this.organs); GlobalFuncs.qdel(L3); this.organs.Add(new Obj_Item_Organ_Limb_Robot_Head()); } foreach (dynamic _a in Lang13.Enumerate(this.organs, typeof(Obj_Item_Organ_Limb))) { LIMB = _a; LIMB.owner = this; } } this.update_icons(); this.update_damage_overlays( ); this.update_augments(); this.hand = false; if ((this.TRAITS & 2) != 0) { this.robustness = 75; } else if ((this.TRAITS & 4) != 0) { this.robustness = 25; } if ((this.TRAITS & 8) != 0) { this.smartness = 25; } else if ((this.TRAITS & 16) != 0) { this.disabilities |= 256; this.smartness = 75; } if ((this.TRAITS & 32) != 0) { this.attitude = 75; } else if ((this.TRAITS & 64) != 0) { this.attitude = 1; } if ((this.TRAITS & 128) != 0) { this.slyness = 75; } GlobalVars.SSnpc.insertBot(this); return; }
// Function from file: corpse.dm public virtual void createCorpse(bool death = false, string ckey = null) { Mob_Living_Carbon_Human M = null; Obj_Item_Weapon_Card_Id W = null; dynamic jobdatum = null; dynamic jobtype = null; dynamic J = null; dynamic I = null; dynamic X = null; M = new Mob_Living_Carbon_Human(this.loc); if (this.mobname != "default") { M.real_name = this.mobname; } else { M.real_name = this.name; } M.gender = this.mobgender; if (this.mob_species != null) { M.set_species(this.mob_species); } if (death) { M.death(true); if (Lang13.Bool(this.corpsehusk)) { M.Drain(); } } if (Lang13.Bool(this.faction)) { M.faction = new ByTable(new object [] { this.faction }); } M.adjustBruteLoss(this.corpsebrute); M.adjustOxyLoss(this.corpseoxy); if (this.corpseuniform != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpseuniform, M), 14); } if (this.corpsesuit != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsesuit, M), 13); } if (this.corpseshoes != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpseshoes, M), 12); } if (this.corpsegloves != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsegloves, M), 10); } if (this.corpseradio != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpseradio, M), 8); } if (this.corpseglasses != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpseglasses, M), 9); } if (this.corpsemask != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsemask, M), 2); } if (this.corpsehelmet != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsehelmet, M), 11); } if (this.corpsebelt != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsebelt, M), 6); } if (this.corpsepocket1 != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsepocket1, M), 16); } if (this.corpsepocket2 != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsepocket2, M), 15); } if (this.corpseback != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpseback, M), 1); } if (this.corpseid) { W = new Obj_Item_Weapon_Card_Id(M); foreach (dynamic _a in Lang13.Enumerate(Lang13.GetTypes(typeof(Job)))) { jobtype = _a; J = Lang13.Call(jobtype); if (J.title == this.corpseidaccess) { jobdatum = J; break; } } if (Lang13.Bool(this.corpseidicon)) { W.icon_state = this.corpseidicon; } if (Lang13.Bool(this.corpseidaccess)) { if (Lang13.Bool(jobdatum)) { W.access = ((Job)jobdatum).get_access(); } else { W.access = new ByTable(); } } if (Lang13.Bool(this.corpseidjob)) { W.assignment = this.corpseidjob; } W.registered_name = M.real_name; W.update_label(); M.equip_to_slot_or_del(W, 7); } foreach (dynamic _b in Lang13.Enumerate(this.implants)) { I = _b; X = Lang13.Call(I); X.implant(M); } if (Lang13.Bool(ckey)) { M.ckey = ckey; M.WriteMsg("" + this.flavour_text); } GlobalFuncs.qdel(this); return; }
// Function from file: artefact.dm public void equip_copy(Mob_Living_Carbon_Human M = null) { Obj_Item_Weapon_Multisword sword = null; dynamic randomize = null; dynamic hat = null; dynamic C = null; dynamic R = null; dynamic L = null; dynamic LL = null; dynamic RL = null; Obj_Item carried_item = null; Obj_Item_Weapon_Card_Id W = null; sword = new Obj_Item_Weapon_Multisword(); sword.assigned = this.assigned; sword.faction = new ByTable(new object [] { "" + this.assigned }); sword.evil = this.evil; randomize = Rand13.Pick(new object [] { "mobster", "roman", "wizard", "cyborg", "syndicate", "assistant", "animu", "cultist", "highlander", "clown", "killer", "pirate", "soviet", "officer", "gladiator" }); dynamic _b = randomize; // Was a switch-case, sorry for the mess. if (_b == "mobster") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Fedora(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Laceup(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Gloves_Color_Black(M), 10); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Glasses_Sunglasses(M), 9); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_SuitJacket_ReallyBlack(M), 14); M.equip_to_slot_or_del(sword, 5); } else if (_b == "roman") { hat = Rand13.Pick(new object [] { typeof(Obj_Item_Clothing_Head_Helmet_Roman), typeof(Obj_Item_Clothing_Head_Helmet_Roman_Legionaire) }); M.equip_to_slot_or_del(Lang13.Call(hat, M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Roman(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Roman(M), 12); M.equip_to_slot_or_del(new Obj_Item_Weapon_Shield_Riot_Roman(M), 4); M.equip_to_slot_or_del(sword, 5); } else if (_b == "wizard") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Color_Lightpurple(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Wizrobe_Red(M), 13); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sandal(M), 12); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Wizard_Red(M), 11); M.equip_to_slot_or_del(sword, 5); } else if (_b == "cyborg") { C = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_Chest), M.organs); GlobalFuncs.qdel(C); M.organs.Add(new Obj_Item_Organ_Limb_Robot_Chest()); R = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_RArm), M.organs); GlobalFuncs.qdel(R); M.organs.Add(new Obj_Item_Organ_Limb_Robot_RArm()); L = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_LArm), M.organs); GlobalFuncs.qdel(L); M.organs.Add(new Obj_Item_Organ_Limb_Robot_LArm()); LL = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_LLeg), M.organs); GlobalFuncs.qdel(LL); M.organs.Add(new Obj_Item_Organ_Limb_Robot_LLeg()); RL = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_RLeg), M.organs); GlobalFuncs.qdel(RL); M.organs.Add(new Obj_Item_Organ_Limb_Robot_RLeg()); M.equip_to_slot_or_del(new Obj_Item_Clothing_Glasses_Thermal_Eyepatch(M), 9); M.equip_to_slot_or_del(sword, 5); } else if (_b == "syndicate") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Syndicate(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Combat(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Gloves_Combat(M), 10); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Helmet_Swat(M), 11); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Armor_Vest(M), 13); M.equip_to_slot_or_del(new Obj_Item_Clothing_Mask_Gas(M), 2); M.equip_to_slot_or_del(sword, 5); } else if (_b == "assistant") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Color_Grey(M), 14); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sneakers_Black(M), 12); M.equip_to_slot_or_del(sword, 5); } else if (_b == "animu") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sandal(M), 12); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Kitty(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Schoolgirl_Red(M), 14); M.equip_to_slot_or_del(sword, 5); } else if (_b == "cultist") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Culthood_Alt(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Cultrobes_Alt(M), 13); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Cult(M), 12); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(sword, 5); } else if (_b == "highlander") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Kilt(M), 14); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Beret(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Combat(M), 12); M.equip_to_slot_or_del(sword, 5); } else if (_b == "clown") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Rank_Clown(M), 14); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_ClownShoes(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Mask_Gas_ClownHat(M), 2); M.equip_to_slot_or_del(new Obj_Item_Weapon_Bikehorn(M), 15); M.equip_to_slot_or_del(sword, 5); } else if (_b == "killer") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Overalls(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sneakers_White(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Gloves_Color_Latex(M), 10); M.equip_to_slot_or_del(new Obj_Item_Clothing_Mask_Surgical(M), 2); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Welding(M), 11); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Apron(M), 13); M.equip_to_slot_or_del(new Obj_Item_Weapon_Kitchen_Knife(M), 15); M.equip_to_slot_or_del(new Obj_Item_Weapon_Scalpel(M), 16); M.equip_to_slot_or_del(sword, 5); foreach (dynamic _a in Lang13.Enumerate(M.contents, typeof(Obj_Item))) { carried_item = _a; if (!(carried_item is Obj_Item_Weapon_Implant)) { carried_item.add_blood(M); } } } else if (_b == "pirate") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Pirate(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sneakers_Brown(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Bandana(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Glasses_Eyepatch(M), 9); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(sword, 5); } else if (_b == "soviet") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Hgpiratecap(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Combat(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Gloves_Combat(M), 10); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Hgpirate(M), 13); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Soviet(M), 14); M.equip_to_slot_or_del(sword, 5); } else if (_b == "officer") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Helmet_Space_Beret(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Combat(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Gloves_Combat(M), 10); M.equip_to_slot_or_del(new Obj_Item_Clothing_Mask_Cigarette_Cigar_Havana(M), 2); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Jacket_Miljacket(M), 13); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Syndicate(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Glasses_Eyepatch(M), 9); M.equip_to_slot_or_del(sword, 5); } else if (_b == "gladiator") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Helmet_Gladiator(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Gladiator(M), 14); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sandal(M), 12); M.equip_to_slot_or_del(sword, 5); } else { return; } M.update_icons(); M.update_augments(); W = new Obj_Item_Weapon_Card_Id(); W.icon_state = "centcom"; W.access += GlobalVars.access_maint_tunnels; W.assignment = "Multiverse Traveller"; W.registered_name = M.real_name; W.update_label(M.real_name); M.equip_to_slot_or_del(W, 7); return; }
// Function from file: corpse.dm public void createCorpse( ) { Mob_Living_Carbon_Human M = null; Obj_Item_Weapon_Card_Id W = null; dynamic jobdatum = null; dynamic jobtype = null; dynamic J = null; M = new Mob_Living_Carbon_Human(this.loc); M.real_name = this.name; M.death(); if (this.corpseuniform != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpseuniform, M), 14); } if (this.corpsesuit != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsesuit, M), 13); } if (this.corpseshoes != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpseshoes, M), 12); } if (this.corpsegloves != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsegloves, M), 10); } if (this.corpseradio != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpseradio, M), 8); } if (this.corpseglasses != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpseglasses, M), 9); } if (this.corpsemask != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsemask, M), 2); } if (this.corpsehelmet != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsehelmet, M), 11); } if (Lang13.Bool(this.corpsebelt)) { M.equip_to_slot_or_del(Lang13.Call(this.corpsebelt, M), 6); } if (this.corpsepocket1 != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpsepocket1, M), 16); } if (Lang13.Bool(this.corpsepocket2)) { M.equip_to_slot_or_del(Lang13.Call(this.corpsepocket2, M), 15); } if (this.corpseback != null) { M.equip_to_slot_or_del(Lang13.Call(this.corpseback, M), 1); } if (this.corpseid) { W = new Obj_Item_Weapon_Card_Id(M); foreach (dynamic _a in Lang13.Enumerate(Lang13.GetTypes(typeof(Job)))) { jobtype = _a; J = Lang13.Call(jobtype); if (J.title == this.corpseidaccess) { jobdatum = J; break; } } if (Lang13.Bool(this.corpseidicon)) { W.icon_state = this.corpseidicon; } if (Lang13.Bool(this.corpseidaccess)) { if (Lang13.Bool(jobdatum)) { W.access = ((Job)jobdatum).get_access(); } else { W.access = new ByTable(); } } if (Lang13.Bool(this.corpseidjob)) { W.assignment = this.corpseidjob; } W.registered_name = M.real_name; W.update_label(); M.equip_to_slot_or_del(W, 7); } GlobalFuncs.qdel(this); return; }