// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { dynamic T = null; foreach (dynamic _a in Lang13.Enumerate(Map13.FetchInRange(this, 1))) { T = _a; if (T is Tile_Space || T.loc is Zone_Space) { S.WriteMsg("<span class='warning'>Destroying this object has the potential to cause a hull breach. Aborting.</span>"); return; } } base.swarmer_act(S); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>This object does not contain enough materials to work with.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>An inhospitable area may be created as a result of destroying this object. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>This bluespace source will be important to us later. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>This device's destruction would result in the extermination of everything in the area. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>This communications relay should be preserved, it will be a useful resource to our masters in the future. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>The volatile chemicals in this machine would destroy us. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>This device is attempting to corrupt our entire network; attempting to interact with it is too risky. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>Attempting to dismantle this machine would result in an immediate counterattack. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>This object is receiving unactivated swarmer shells to help us. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>Destroying this object would cause a chain reaction. Aborting.</span>"); return; }
// Function from file: swarmer.dm public override void swarmer_act(Mob_Living_SimpleAnimal_Hostile_Swarmer S = null) { S.WriteMsg("<span class='warning'>This machine has recorded large amounts of data on this structure and its inhabitants, it will be a useful resource to our masters in the future. Aborting. </span>"); return; }