public void ninjasmoke( ) { dynamic H = null; EffectSystem_SmokeSpread_Bad smoke = null; if (!(this.ninjacost(0, 2) != 0)) { H = this.affecting; smoke = new EffectSystem_SmokeSpread_Bad(); smoke.set_up(4, H.loc); smoke.start(); GlobalFuncs.playsound(H.loc, "sound/effects/bamf.ogg", 50, 2); this.s_bombs--; H.WriteMsg("<span class='notice'>There are <B>" + this.s_bombs + "</B> smoke bombs remaining.</span>"); this.s_coold = 1; } return; }
// Function from file: spell.dm public void after_cast(dynamic targets = null) { Ent_Static target = null; Ent_Static location = null; EffectSystem_SparkSpread sparks = null; EffectSystem_SmokeSpread smoke = null; EffectSystem_SmokeSpread_Bad smoke2 = null; EffectSystem_SmokeSpread_Sleeping smoke3 = null; foreach (dynamic _a in Lang13.Enumerate(targets, typeof(Ent_Static))) { target = _a; location = null; if (target is Mob_Living) { location = target.loc; } else if (target is Tile) { location = target; } if (target is Mob_Living && Lang13.Bool(this.message)) { ((dynamic)target).WriteMsg("" + this.message); } if (this.sparks_spread) { sparks = new EffectSystem_SparkSpread(); sparks.set_up(this.sparks_amt, 0, location); sparks.start(); } if (this.smoke_spread != 0) { if (this.smoke_spread == 1) { smoke = new EffectSystem_SmokeSpread(); smoke.set_up(this.smoke_amt, location); smoke.start(); } else if (this.smoke_spread == 2) { smoke2 = new EffectSystem_SmokeSpread_Bad(); smoke2.set_up(this.smoke_amt, location); smoke2.start(); } else if (this.smoke_spread == 3) { smoke3 = new EffectSystem_SmokeSpread_Sleeping(); smoke3.set_up(this.smoke_amt, location); smoke3.start(); } } } return; }