private static void ShowActionMenu(Character myCharacter, List <SolarSystem> universe, Items[] tradingGoods, string[] TradeMenu) { bool keepLooping = true; do { bool commandNotExecuted = true; do { Menus.WelcomeScreen(); try { Console.Write("\nSelect from the following options:\n\n1. Status\n2. Trade\n3. Travel to...\n4. Refuel\n5. Change ship\n6. Quit game\n\n>>> "); MenuSelection selection = new MenuSelection(Console.ReadLine().Trim()); if (Enumerable.Range(1, 6).Contains(selection.GetSelection())) { switch (selection.GetSelection()) { case 1: Console.Clear(); Menus.WelcomeScreen(); myCharacter.ShowStatus(); break; case 2: Console.Clear(); Menus.WelcomeScreen(); Trade(tradingGoods, myCharacter, TradeMenu); break; case 3: Console.Clear(); Menus.WelcomeScreen(); myCharacter.Travel(universe); break; case 4: Console.Clear(); Menus.WelcomeScreen(); myCharacter.Refuel(true); break; case 5: Console.Clear(); Menus.WelcomeScreen(); myCharacter.newShip(true); break; case 6: Console.Clear(); Init i = new Init(); i.Run(); break; } commandNotExecuted = false; } else { Console.Clear(); throw new Exception("\nInvalid Entry"); } } catch (Exception ex) { Console.WriteLine(ex.Message); } } while (commandNotExecuted); Console.WriteLine("\nCommand successfully executed. Press Enter to Continue."); Console.ReadLine(); Console.Clear(); } while (keepLooping); }