예제 #1
0
파일: Puzzles.cs 프로젝트: frms/UnityTest
        public static Puzzle Tower()
        {
            var result = new Puzzle("Tower");

            var leftBank  = new Location("left bank");
            var rightBank = new Location("right bank");
            var farPit    = new Location("far pit");
            var nearPit   = new Location("near pit");
            var tower     = new Location("tower");
            var lowTower  = new Location("low tower");
            var exit      = new Location("exit").WithExit();

            farPit.LiftTo(leftBank).CallFrom(nearPit);
            farPit.DirectLiftTo(rightBank);
            nearPit.LiftTo(leftBank).CallFrom(farPit);
            nearPit.DirectLiftTo(rightBank);
            leftBank.DirectLiftTo(tower);
            rightBank.DirectLiftTo(tower);
            tower.LiftTo(exit).CallFrom(lowTower);

            tower.JumpTo(lowTower);
            lowTower.JumpTo(farPit);
            lowTower.JumpTo(nearPit);

            return(result);
        }
예제 #2
0
파일: Puzzles.cs 프로젝트: frms/UnityTest
        public static Puzzle Temple()
        {
            var result = new Puzzle("Temple");

            var ground  = new Location("ground");
            var floor1a = new Location("floor 1 A");
            var floor1b = new Location("floor 1 B");
            var floor2  = new Location("floor 2");
            var floor3  = new Location("floor 3");
            var highPit = new Location("high pit");
            var lowPit  = new Location("low pit");
            var exit    = new Location("exit").WithExit();

            lowPit.DirectLiftTo(floor3).Named("low pit lift").CallFrom(floor1b);
            floor3.LiftTo(exit).Named("exit lift").CallFrom(highPit);
            highPit.DirectLiftTo(floor2).Named("high pit self").CallFrom(floor1a);
            ground.LiftTo(floor1b).Named("floor 1 B lift").CallFrom(floor2);
            floor1b.LiftTo(floor2).Named("floor 1 B - floor 2 lift").CallFrom(highPit);

            floor3.JumpTo(floor2);
            floor2.JumpTo(floor1a);
            floor1a.JumpTo(ground);
            ground.JumpTo(lowPit);

            return(result);
        }
예제 #3
0
파일: Puzzles.cs 프로젝트: frms/UnityTest
        public static Puzzle LaunchModified()
        {
            var result = new Puzzle("Launch");

            var ground     = new Location("ground");
            var tower1     = new Location("tower 1");
            var tower2     = new Location("tower 2");
            var tower3     = new Location("tower 3");
            var tower4     = new Location("tower 4");
            var exitFloor1 = new Location("exit floor 1");
            var exitFloor2 = new Location("exit floor 2");
            var exitFloor3 = new Location("exit floor 3");
            var exitFloor4 = new Location("exit floor 4");
            var exitFloor5 = new Location("exit floor 5").WithExit();
            var top        = new Location("top");

            ground.DirectLiftTo(top).Named("main");

            ground.LiftTo(tower1).Named("1").CallFrom(tower2);
            ground.LiftTo(tower2).Named("2").CallFrom(tower1, tower3);
            ground.LiftTo(tower3).Named("3").CallFrom(tower2, tower4);
            ground.LiftTo(tower4).Named("4").CallFrom(tower3);

            exitFloor4.JumpTo(ground);
            exitFloor3.JumpTo(ground);
            exitFloor2.JumpTo(ground);
            exitFloor1.JumpTo(ground);

            top.JumpTo(tower1);
            top.JumpTo(tower2);
            top.JumpTo(tower3);
            top.JumpTo(tower4);

            top.JumpTo(ground);

            tower4.JumpTo(ground);
            tower3.JumpTo(ground);
            tower2.JumpTo(ground);
            tower1.JumpTo(ground);

            ground.LiftTo(exitFloor1).Named("E1").CallFrom(tower1);
            exitFloor1.LiftTo(exitFloor2).Named("E2").CallFrom(tower2);
            exitFloor2.LiftTo(exitFloor3).Named("E3").CallFrom(tower3);
            exitFloor3.LiftTo(exitFloor4).Named("E4").CallFrom(tower4);
            exitFloor4.LiftTo(exitFloor5).Named("E5").CallFrom(tower1);
            return(result);
        }
예제 #4
0
파일: Puzzles.cs 프로젝트: frms/UnityTest
        public static Puzzle Hold()
        {
            var result = new Puzzle("Hold");

            var ground = new Location("ground");
            var pit    = new Location("pit");
            var floor1 = new Location("floor 1");
            var floor2 = new Location("floor 2").WithExit();
            var tower1 = new Location("tower 1");
            var tower2 = new Location("tower 2");
            var tower3 = new Location("tower 3");

            pit.DirectLiftTo(floor1).Named("launch").CallFrom(pit);
            ground.LiftTo(floor1).Named("hold").CallFrom(floor1);
            floor1.LiftTo(floor2).Named("final").CallFrom(tower3);
            ground.DirectLiftTo(tower1).Named("tower 1 lift");
            ground.LiftTo(tower2).Named("tower 2 lift").CallFrom(tower1);
            ground.LiftTo(tower3).Named("tower 3 lift").CallFrom(tower2);
            ground.JumpTo(pit);

            return(result);
        }
예제 #5
0
파일: Puzzles.cs 프로젝트: frms/UnityTest
        public static Puzzle Ascention()
        {
            var result = new Puzzle("Ascention");

            var ground     = new Location("ground");
            var floor1     = new Location("floor 1");
            var floor2     = new Location("floor 2");
            var floor3     = new Location("floor 3");
            var floor4     = new Location("floor 4");
            var exitFloor1 = new Location("exit floor 1");
            var exitFloor2 = new Location("exit floor 2");
            var exitFloor3 = new Location("exit floor 3");
            var exitFloor4 = new Location("exit floor 4").WithExit();

            ground.LiftTo(floor1).Named("1").CallFrom(ground);
            ground.LiftTo(floor2).Named("2").CallFrom(floor1);
            ground.LiftTo(floor3).Named("3").CallFrom(floor2);
            ground.LiftTo(floor4).Named("4").CallFrom(floor3);

            floor4.JumpTo(floor3);
            floor3.JumpTo(floor2);
            floor2.JumpTo(floor1);
            floor1.JumpTo(ground);

            exitFloor4.JumpTo(ground);
            exitFloor3.JumpTo(ground);
            exitFloor2.JumpTo(ground);
            exitFloor1.JumpTo(ground);

            ground.LiftTo(exitFloor1).Named("E1").CallFrom(floor1);
            exitFloor1.LiftTo(exitFloor2).Named("E2").CallFrom(floor2);
            exitFloor2.LiftTo(exitFloor3).Named("E3").CallFrom(floor3);
            exitFloor3.LiftTo(exitFloor4).Named("E4").CallFrom(floor4);

            return(result);
        }
예제 #6
0
파일: Puzzles.cs 프로젝트: craus/UnityTest
        public static Puzzle Hold() {
            var result = new Puzzle("Hold");

            var ground = new Location("ground");
            var pit = new Location("pit");  
            var floor1 = new Location("floor 1");
            var floor2 = new Location("floor 2").WithExit();
            var tower1 = new Location("tower 1");
            var tower2 = new Location("tower 2");
            var tower3 = new Location("tower 3");

            pit.DirectLiftTo(floor1).Named("launch").CallFrom(pit);
            ground.LiftTo(floor1).Named("hold").CallFrom(floor1);
            floor1.LiftTo(floor2).Named("final").CallFrom(tower3);
            ground.DirectLiftTo(tower1).Named("tower 1 lift");
            ground.LiftTo(tower2).Named("tower 2 lift").CallFrom(tower1);
            ground.LiftTo(tower3).Named("tower 3 lift").CallFrom(tower2);
            ground.JumpTo(pit);

            return result;
        }
예제 #7
0
파일: Puzzles.cs 프로젝트: craus/UnityTest
        public static Puzzle Tower() {
            var result = new Puzzle("Tower");

            var leftBank = new Location("left bank");
            var rightBank = new Location("right bank");
            var farPit = new Location("far pit");
            var nearPit = new Location("near pit");
            var tower = new Location("tower");
            var lowTower = new Location("low tower");
            var exit = new Location("exit").WithExit();

            farPit.LiftTo(leftBank).CallFrom(nearPit);
            farPit.DirectLiftTo(rightBank);
            nearPit.LiftTo(leftBank).CallFrom(farPit);
            nearPit.DirectLiftTo(rightBank);
            leftBank.DirectLiftTo(tower);
            rightBank.DirectLiftTo(tower);
            tower.LiftTo(exit).CallFrom(lowTower);

            tower.JumpTo(lowTower);
            lowTower.JumpTo(farPit);
            lowTower.JumpTo(nearPit);

            return result;
        }
예제 #8
0
파일: Puzzles.cs 프로젝트: craus/UnityTest
        public static Puzzle Temple() {
            var result = new Puzzle("Temple");

            var ground = new Location("ground");
            var floor1a = new Location("floor 1 A");
            var floor1b = new Location("floor 1 B");
            var floor2 = new Location("floor 2");
            var floor3 = new Location("floor 3");
            var highPit = new Location("high pit");
            var lowPit = new Location("low pit");
            var exit = new Location("exit").WithExit();

            lowPit.DirectLiftTo(floor3).Named("low pit lift").CallFrom(floor1b);
            floor3.LiftTo(exit).Named("exit lift").CallFrom(highPit);
            highPit.DirectLiftTo(floor2).Named("high pit self").CallFrom(floor1a);
            ground.LiftTo(floor1b).Named("floor 1 B lift").CallFrom(floor2);
            floor1b.LiftTo(floor2).Named("floor 1 B - floor 2 lift").CallFrom(highPit);

            floor3.JumpTo(floor2);
            floor2.JumpTo(floor1a);
            floor1a.JumpTo(ground);
            ground.JumpTo(lowPit);

            return result;
        }
예제 #9
0
파일: Puzzles.cs 프로젝트: craus/UnityTest
        public static Puzzle LaunchModified() {
            var result = new Puzzle("Launch");

            var ground = new Location("ground");
            var tower1 = new Location("tower 1");
            var tower2 = new Location("tower 2");
            var tower3 = new Location("tower 3");
            var tower4 = new Location("tower 4");
            var exitFloor1 = new Location("exit floor 1");
            var exitFloor2 = new Location("exit floor 2");
            var exitFloor3 = new Location("exit floor 3");
            var exitFloor4 = new Location("exit floor 4");
            var exitFloor5 = new Location("exit floor 5").WithExit();
            var top = new Location("top");

            ground.DirectLiftTo(top).Named("main");

            ground.LiftTo(tower1).Named("1").CallFrom(tower2);
            ground.LiftTo(tower2).Named("2").CallFrom(tower1, tower3);
            ground.LiftTo(tower3).Named("3").CallFrom(tower2, tower4);
            ground.LiftTo(tower4).Named("4").CallFrom(tower3);

            exitFloor4.JumpTo(ground);
            exitFloor3.JumpTo(ground);
            exitFloor2.JumpTo(ground);
            exitFloor1.JumpTo(ground);

            top.JumpTo(tower1);
            top.JumpTo(tower2);
            top.JumpTo(tower3);
            top.JumpTo(tower4);

            top.JumpTo(ground);

            tower4.JumpTo(ground);
            tower3.JumpTo(ground);
            tower2.JumpTo(ground);
            tower1.JumpTo(ground);

            ground.LiftTo(exitFloor1).Named("E1").CallFrom(tower1);
            exitFloor1.LiftTo(exitFloor2).Named("E2").CallFrom(tower2);
            exitFloor2.LiftTo(exitFloor3).Named("E3").CallFrom(tower3);
            exitFloor3.LiftTo(exitFloor4).Named("E4").CallFrom(tower4);
            exitFloor4.LiftTo(exitFloor5).Named("E5").CallFrom(tower1);
            return result;
        }
예제 #10
0
파일: Puzzles.cs 프로젝트: craus/UnityTest
        public static Puzzle Ascention() {
            var result = new Puzzle("Ascention");

            var ground = new Location("ground");
            var floor1 = new Location("floor 1");
            var floor2 = new Location("floor 2");
            var floor3 = new Location("floor 3");
            var floor4 = new Location("floor 4");
            var exitFloor1 = new Location("exit floor 1");
            var exitFloor2 = new Location("exit floor 2");
            var exitFloor3 = new Location("exit floor 3");
            var exitFloor4 = new Location("exit floor 4").WithExit();

            ground.LiftTo(floor1).Named("1").CallFrom(ground);
            ground.LiftTo(floor2).Named("2").CallFrom(floor1);
            ground.LiftTo(floor3).Named("3").CallFrom(floor2);
            ground.LiftTo(floor4).Named("4").CallFrom(floor3);

            floor4.JumpTo(floor3);
            floor3.JumpTo(floor2);
            floor2.JumpTo(floor1);
            floor1.JumpTo(ground);

            exitFloor4.JumpTo(ground);
            exitFloor3.JumpTo(ground);
            exitFloor2.JumpTo(ground);
            exitFloor1.JumpTo(ground);

            ground.LiftTo(exitFloor1).Named("E1").CallFrom(floor1);
            exitFloor1.LiftTo(exitFloor2).Named("E2").CallFrom(floor2);
            exitFloor2.LiftTo(exitFloor3).Named("E3").CallFrom(floor3);
            exitFloor3.LiftTo(exitFloor4).Named("E4").CallFrom(floor4);
            
            return result;
        }