public static void turnLightOn() { lights.Clear(); map = new Lightmap(12, 67, 40); lights.Add(new Light(true)); SoundComponent.decreaseFrequency(); }
public override void Initialize() { Random rand = new Random(); map = new Lightmap(12, 67, 40);//15,54,32 lights.Add(new Light(Vector2.Zero, 1.0f)); base.Initialize(); }
public static void passLights(List <Light> newLights) { lights.Clear(); map = new Lightmap(12, 67, 40); lights.Add(new Light(true)); foreach (Light l in newLights) { lights.Add(l); } }
public static void turnOffLights() { lights.Clear(); map = new Lightmap(12, 67, 40); SoundComponent.increaseFrequency(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); map = new Lightmap(40, 40, 12); }