public string GetData(System.Int32 id)
        {
            GameVariableConfig ret = null;

            for (int i = 0; i < dataList.Count; ++i)
            {
                if (dataList [i].id.Equals(id))
                {
                    ret = dataList [i];
                    break;
                }
            }
            return(ret.value);
        }
        public void Load()
        {
            dataList.Clear();

            GameVariableConfig item = null;

            while (!FileReader.IsEnd())
            {
                FileReader.ReadLine();
                item       = new GameVariableConfig();
                item.id    = FileReader.ReadInt();
                item.value = FileReader.ReadString();
                dataList.Add(item);
            }
        }