public string GetData(System.Int32 id) { GameVariableConfig ret = null; for (int i = 0; i < dataList.Count; ++i) { if (dataList [i].id.Equals(id)) { ret = dataList [i]; break; } } return(ret.value); }
public void Load() { dataList.Clear(); GameVariableConfig item = null; while (!FileReader.IsEnd()) { FileReader.ReadLine(); item = new GameVariableConfig(); item.id = FileReader.ReadInt(); item.value = FileReader.ReadString(); dataList.Add(item); } }