public void PlacePawn_Avoids_Duplicate_Positioning() { Position position = new Position(6, 2); Assert.DoesNotThrow(() => chessBoard.PlacePawn(position, PieceColor.Black)); Assert.Throws <InvalidOperationException>(() => chessBoard.PlacePawn(position, PieceColor.Black)); }
public void SetUp() { chessBoard = new ChessBoard(new EastSide(), new ChessPieceCreationFactory()); blackPawn1 = chessBoard.PlacePawn(new Position(6, 3), PieceColor.Black); blackPawn2 = chessBoard.PlacePawn(new Position(6, 4), PieceColor.Black); whitePawn1 = chessBoard.PlacePawn(new Position(1, 3), PieceColor.White); whitePawn2 = chessBoard.PlacePawn(new Position(1, 4), PieceColor.White); }
public void PlacePawn_ThrowsException_For_Invalid_Positions(Direction direction, Position position) { chessBoard = new ChessBoard(direction, factory); Assert.Throws <InvalidOperationException>(() => chessBoard.PlacePawn(position, PieceColor.White)); }