public void Dispose() { _particleOutputShader.Dispose(); _particleUpdateShader.Dispose(); _particleBuffers.Dispose(); _subspaceBuffers.Dispose(); _writeParticlesToSubspaceShader.Dispose(); }
public void Dispose() { _particleOutputShader.Dispose(); _particleUpdateShader.Dispose(); _particleBuffers.Dispose(); _subspaceBuffers.Dispose(); _writeParticlesToSubspaceShader.Dispose(); }