public Sprite(Texture2D texture2D) { textureRegion = new TextureRegion(texture2D, texture2D.Bounds); }
public Crate(Texture2D texture2D) { normalTextureRegion = new TextureRegion(texture2D, new Rectangle(0, 0, GameParameters.TileSize, GameParameters.TileSize)); activatedTextureRegion = new TextureRegion(texture2D, new Rectangle(GameParameters.TileSize, 0, GameParameters.TileSize, GameParameters.TileSize)); }
public Sprite(TextureRegion textureRegion) { this.textureRegion = textureRegion; }