private void OnLoad(object sender, EventArgs e) { context = new RendererContext(Width, Height); context.ResetDepthBuffer(); rendererBox.InitGDI(Width, Height); object3D = new Object3D(Primitives.GetPrimitive("Cube")); rendererTimer = new Timer(); rendererTimer.Interval = 1; rendererTimer.Tick += OnUpdate; rendererTimer.Start(); }
private void Engine_Resize(object sender, EventArgs e) { context = new RendererContext(Width, Height); context.ResetDepthBuffer(); rendererBox.InitGDI(Width, Height); }