public BaseStage(GraphicsPipeline GraphicsPipeline) { graphicsPipeline = GraphicsPipeline; }
public RasterizerStage(GraphicsPipeline GraphicsPipeline) : base(GraphicsPipeline) { }
public InputAssemblerStage(GraphicsPipeline GraphicsPipeline) : base(GraphicsPipeline) { }
public PixelShaderStage(GraphicsPipeline GraphicsPipeline) : base(GraphicsPipeline) { }
public OutputMergerStage(GraphicsPipeline GraphicsPipeline) : base(GraphicsPipeline) { }
public VertexShaderStage(GraphicsPipeline GraphicsPipeline) : base(GraphicsPipeline) { }